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javascript - Loading an Audio buffer and play it using the ...

    https://stackoverflow.com/questions/14908838/loading-an-audio-buffer-and-play-it-using-the-audio-tag
    Actually you just need to convert the ArrayBuffer to a Blob, get an URL for it and map this to the <audio> element's src attribute: const blob = new Blob ( [arrayBuffer], { type: "audio/wav" }); const url = window.URL.createObjectURL (blob); audioElement.src = url;

AudioBuffer - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer
    // This is the AudioNode to use when we want to play an AudioBuffer var source = audioCtx. createBufferSource (); // set the buffer in the AudioBufferSourceNode source. buffer = myArrayBuffer; // connect the AudioBufferSourceNode to the // destination so we can hear the sound source. connect (audioCtx. destination); // start the source playing source. start ();

GitHub - audiojs/audio-play: Play audio buffer in …

    https://github.com/audiojs/audio-play
    const play = require ('audio-play'); //play audio buffer with possible options let pause = play (audioBuffer, {//start/end time, can be negative to measure from the end start: 0, …

IDirectSoundBuffer8::Play Method | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee418074(v=vs.85)
    The Play method causes the sound buffer to play, starting at the play cursor. Syntax HRESULT Play( DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags ) Parameters. dwReserved1 Reserved. Must be 0. dwPriority Priority for the sound, used by the voice manager when assigning hardware mixing resources. The lowest priority is 0, and the highest priority is …

Short Tutorial — simpleaudio 1.0.4 documentation

    https://simpleaudio.readthedocs.io/en/latest/tutorial.html
    The simplest way to play audio is with play_buffer (). The audio_data parameter must be an object which supports the buffer interface. ( bytes objects, Python arrays, and Numpy arrays all qualify.): play_obj = sa.play_buffer(audio_data, 2, 2, 44100)

simpleaudio — simpleaudio 1.0.4 documentation

    https://simpleaudio.readthedocs.io/en/latest/simpleaudio.html
    import simpleaudio as sa import wave wave_read = wave. open (path_to_file, 'rb') audio_data = wave_read. readframes (wave_read. getnframes ()) num_channels = wave_read. getnchannels bytes_per_sample = wave_read. getsampwidth sample_rate = wave_read. getframerate play_obj = sa. play_buffer (audio_data, num_channels, bytes_per_sample, sample_rate) play_obj. …

Advanced techniques: Creating and sequencing audio - …

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Advanced_techniques
    function playNoise (time) {const bufferSize = audioCtx. sampleRate * noiseDuration; // set the time of the note const buffer = audioCtx. createBuffer (1, bufferSize, audioCtx. sampleRate); // create an empty buffer let data = buffer. getChannelData (0); // get data // fill the buffer with noise for (let i = 0; i < bufferSize; i ++) {data [i] = Math. random * 2-1;} // create a buffer source for our …

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudiopcmbuffer
    Creates a PCM audio buffer instance without copying samples, for PCM audio data, with a specified buffer list and a deallocator closure. Getting and Setting the Frame Length. var frame Length: AVAudio Frame Count. The current number of valid sample frames in the buffer. Accessing PCM Buffer Data.

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