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How to play audio in Unity (with examples) - Game Dev Beginner

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/#:~:text=There%20are%20several%20different%20methods%20for%20playing%20audio,at%20a%203D%20position%2C%20without%20an%20Audio%20Source.
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c# - Playing audio from array - Unity - Stack Overflow

    https://stackoverflow.com/questions/61803915/playing-audio-from-array-unity
    i suppose its an array od audio so try for example : source.clip = content.queryResult.fulfillmentMessages[0] as UnityEngine.AudioClip; to be sure content.queryResult.fulfillmentMessages.Length > 0

How to play a random audio clip from an array in C# ...

    https://answers.unity.com/questions/1161379/how-to-play-a-random-audio-clip-from-an-array-in-c.html
    public AudioClip[] sound; AudioSource audioSource; private void Start() { audioSource = this.GetComponent<AudioSource>(); } public void PlaySound() { int rand = Random.Range(0, sound.Length -1); audioSource.clip = sound[rand]; audioSource.Play(); }

Play audio from byte array - Unity Answers

    https://answers.unity.com/questions/400510/play-audio-from-byte-array.html
    To play, load that file into memory, decrypt it at runtime and use CreateFromMemory to access your asset. Then you could load the audio source and play it. Just an idea. edit----Or you could load your custom data, decrypt it, then convert the byte array to a float array. Then you can create an audio clip and fill it with your float data.

How to play a random AudioSource from array? - Unity Forum

    https://forum.unity.com/threads/how-to-play-a-random-audiosource-from-array.499527/
    Posts: 2. Hello guys, i am very new to scripting and unity and i have this problem. So I have a gameobject with multiple Audio Sources. then i'll make an array of them and i need to play one of those sounds randomly when i call PlayRandomSound (). Code (csharp): public class CollisionSounds : MonoBehaviour {. public AudioSource [] collisionSounds;

c# - play audio in sequence Unity - Stack Overflow

    https://stackoverflow.com/questions/65539360/play-audio-in-sequence-unity
    public class PlayNotes : MonoBehaviour { public AudioSource adSource; public AudioClip[] adClips; // Index of the currently played sound private int index; public void PlayNote() { // Play current sound // I would rather use PlayOneShot in order to allow multiple concurrent sounds adSource.PlayOneShot(adClips[index]); // Increase the index, wrap around if reached …

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source. ...

Playing Sound Effects in Unity. Playing a sound in Unity ...

    https://medium.com/nerd-for-tech/playing-sound-effects-in-unity-a0e4987a4b45
    Back in the Player script, inside the FireLaser method, add _source.Play(); this will tell the Audio Source to play the sound in its AudioClip variable. Now …

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a script to the Audio Source. You can call the script to play multiple AudioClips in the following way: When you have created this script you will be …

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …

The best way to randomize sounds in Unity 3D C# - Sonigon

    https://www.sonigon.com/the-best-way-to-randomize-sounds-in-unity-3d-c/
    using UnityEngine; [System.Serializable] public class RandomAudioClip { public AudioClip[] audioClipArray; private int audioClipIndex; private int[] previousArray; private int previousArrayIndex; // The best random method public AudioClip GetRandomAudioClip() { // Initialize if (previousArray == null) { // Sets the length to half of the number of AudioClips // This …

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