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Play Audio Files in JavaScript | Delft Stack

    https://www.delftstack.com/howto/javascript/play-audio-javascript/#:~:text=Use%20.play%28%29%20to%20Play%20Audio%20Files%20in%20JavaScript.,an%20audio%20file%20and%20then%20simply%20play%20it.
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Play Audio Files in JavaScript - Delft Stack

    https://www.delftstack.com/howto/javascript/play-audio-javascript/
    Use .play() to Play Audio Files in JavaScript. We can load an audio file in JavaScript simply by creating an audio object instance, i.e. using new Audio(). After an audio file is loaded, we can play it using the .play() function. const music = new Audio('adf.wav'); music.play(); music.loop =true; music.playbackRate = 2; music.pause();qqazszdgfbgtyj In the …

javascript - How to play audio? - Stack Overflow

    https://stackoverflow.com/questions/9419263/how-to-play-audio
    function playSound(url){ var audio = document.createElement('audio'); audio.style.display = "none"; audio.src = url; audio.autoplay = true; audio.onended = function(){ audio.remove() //Remove when played.

How to Play Audio in HTML using JavaScript – Updated

    https://programminghead.com/how-to-play-audio-in-html-using-javascript/
    But first we need to add Some JavaScript Code inside that Function to Play Audio File. We have to use JavaScript document.getElementById () and .play () Method. Where document.getElementById () will select the Audio Tga’s Data (Our Audio File) and .play () Method will Play the Selected Elements Data (Audio in this Case).

javascript - Upload and Play Audio File JS - Stack Overflow

    https://stackoverflow.com/questions/43710173/upload-and-play-audio-file-js
    function handleFiles(event) { var files = event.target.files; $("#src").attr("src", URL.createObjectURL(files[0])); document.getElementById("audio").load(); } document.getElementById("upload").addEventListener("change", handleFiles, false);

HTML DOM Audio play() Method - W3Schools

    https://www.w3schools.com/jsref/met_audio_play.asp
    An audio player with play and pause buttons: var x = document.getElementById("myAudio"); function playAudio () {. x.play(); } function pauseAudio () {. x.pause(); } Try it Yourself ».

How to play an audio file from an external url using ...

    https://stackoverflow.com/questions/47893690/how-to-play-an-audio-file-from-an-external-url-using-javascript
    const playAudio = async => { const importRes = await import("./path/to/audio.mp3"); // make sure the path is correct var audio = new Audio(importRes.default); try { await audio.play(); console.log("Playing audio"); } catch (err) { console.log("Failed to play, error: " + err); } }

Javascript Audio Play on click - Stack Overflow

    https://stackoverflow.com/questions/18826147/javascript-audio-play-on-click
    <script> var audio = new Audio("http://music.ogg"); audio.oncanplaythrough = function(){ audio.play(); } audio.loop = true; audio.onended = function(){ audio.play(); } </script> <input type="image" src="http://button.png" onclick="audio.play()">

How to play audio files on Javascript - Quora

    https://www.quora.com/How-do-you-play-audio-files-on-Javascript
    Short n sweet, it requires no arguments. This is all you need to click a button to play a sound: <body>. <button>Play Sound</button>. <script>. const sound = new Audio () const button = document.querySelector (‘button’) button.addEventListener …

Audio() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
    Audio () The Audio () constructor creates and returns a new HTMLAudioElement which can be either attached to a document for the user to interact with and/or listen to, or can be used offscreen to manage and play audio. Syntax audioObj = new Audio( url); Parameters url Optional

How to record and play audio in JavaScript - GeeksforGeeks

    https://www.geeksforgeeks.org/how-to-record-and-play-audio-in-javascript/
    This API provides functionality to record media such as audio or video. It is created using the MediaRecorder () constructor. Here we use one property of JavaScript, which is mediaDevices property, which is used to get access to connected input media devices like microphones, webcams, etc.

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