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Web Audio API Audio Buffer | Website Design, Marquette MI

    https://middleearmedia.com/web-audio-api-audio-buffer/#:~:text=To%20play%20the%20sound%20we%E2%80%99ve%20loaded%20into%20our,and%20have%20it%20play%20immediately%20upon%20being%20triggered.
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javascript - Loading an Audio buffer and play it using the ...

    https://stackoverflow.com/questions/14908838/loading-an-audio-buffer-and-play-it-using-the-audio-tag
    Loading an Audio buffer and play it using the audio tag. Bookmark this question. Show activity on this post. I am trying to load an audio buffer from an URL, and then to play it. I got most of the code form this HTML5 Rocks Tutorial. var request = new XMLHttpRequest (); request.open ('GET', $ (this).attr ('data-url'), true); request.responseType = 'arraybuffer'; …

AudioBuffer - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer
    // This is the AudioNode to use when we want to play an AudioBuffer var source = audioCtx. createBufferSource (); // set the buffer in the AudioBufferSourceNode source. buffer = myArrayBuffer; // connect the AudioBufferSourceNode to the // destination so we can hear the sound source. connect (audioCtx. destination); // start the source playing source. start ();

GitHub - audiojs/audio-play: Play audio buffer in …

    https://github.com/audiojs/audio-play
    const play = require ('audio-play'); //play audio buffer with possible options let pause = play (audioBuffer, {//start/end time, can be negative to measure from the end start: 0, …

IDirectSoundBuffer8::Play Method | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee418074(v=vs.85)
    The Play method causes the sound buffer to play, starting at the play cursor. Syntax HRESULT Play( DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags ) Parameters. dwReserved1 Reserved. Must be 0. dwPriority Priority for the sound, used by the voice manager when assigning hardware mixing resources. The lowest priority is 0, and the highest priority is …

Short Tutorial — simpleaudio 1.0.4 documentation

    https://simpleaudio.readthedocs.io/en/latest/tutorial.html
    Playing audio directly ¶. The simplest way to play audio is with play_buffer (). The audio_data parameter must be an object which supports the buffer interface. ( bytes objects, Python arrays, and Numpy arrays all qualify.): play_obj = sa.play_buffer(audio_data, 2, 2, 44100) The play_obj object is an instance of PlayObject which could be viewed as a ‘handle’ to the audio playback …

simpleaudio — simpleaudio 1.0.4 documentation

    https://simpleaudio.readthedocs.io/en/latest/simpleaudio.html
    import simpleaudio as sa import wave wave_read = wave. open (path_to_file, 'rb') audio_data = wave_read. readframes (wave_read. getnframes ()) num_channels = wave_read. getnchannels bytes_per_sample = wave_read. getsampwidth sample_rate = wave_read. getframerate play_obj = sa. play_buffer (audio_data, num_channels, bytes_per_sample, sample_rate) play_obj. …

XAUDIO2_BUFFER (xaudio2.h) - Win32 apps | Microsoft …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/ns-xaudio2-xaudio2_buffer
    Pointer to the audio data. Xbox 360 The memory allocated for a buffer containing XMA data must have a block alignment of 2048. This is accomplished using XPhysicalAlloc with the ulAlignment argument set to 2048. PlayBegin First sample in the buffer that should be played. For XMA buffers this value must be a multiple of 128 samples. PlayLength

Advanced techniques: Creating and sequencing audio - …

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Advanced_techniques
    function playNoise (time) {const bufferSize = audioCtx. sampleRate * noiseDuration; // set the time of the note const buffer = audioCtx. createBuffer (1, bufferSize, audioCtx. sampleRate); // create an empty buffer let data = buffer. getChannelData (0); // get data // fill the buffer with noise for (let i = 0; i < bufferSize; i ++) {data [i] = Math. random * 2-1;} // create a buffer source for our …

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudiopcmbuffer
    Creating a PCM Audio Buffer. init? (pcmFormat: AVAudioFormat, frameCapacity: AVAudioFrameCount) Creates a PCM audio buffer instance for PCM audio data. init? (pcmFormat: AVAudioFormat, bufferListNoCopy: UnsafePointer<AudioBufferList>, deallocator: ( (UnsafePointer<AudioBufferList>) -> Void)?) Creates a PCM audio buffer instance without …

Audio Buffers

    https://docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sounds/audio%20buffers.html
    You can use audio buffers to load, save and manipulate audio files within your games. These buffers are created beforehand using the appropriate buffer functions and then you can use the following functions to create a sound to use in your project: audio_create_buffer_sound audio_free_buffer_sound

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