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[Solved] Audio Playback Stuttering/Skipping on iPhone in ...

    https://www.imyfone.com/iphone-issues/iphone-audio-playback-stuttering-skipping/
    none

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    Define a callback function for managing audio queue buffers. The callback uses Audio File Services to read the file you want to play. (In iOS 2.1 and later, you can also use Extended Audio File Services to read the file.) Instantiate the playback audio queue using the AudioQueueNewOutput function.

The audio stream is buffering or doesn't play at all ...

    https://helpcenter.kqed.org/s/article/The-audio-stream-is-buffering-or-doesn-t-play-at-all-what-should-I-do
    The 32bit iPad mini 2 or 3, iPhone 4, or iPod Touch 5 are not supported because they are all running at v9.3.5 or v9.3.6 "patch levels." What are some other options I have for listening to the KQED live radio stream? There are many apps and devices available that …

Playing Sounds with the Web Audio API - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
    To play the sound immediately, call the noteOn (0) function on your source object. // play right now (0 seconds from now) source.noteOn (0); Note: On iOS, the Web Audio API requires sounds to be triggered from an explicit user action, such as a tap. Calling noteOn () from an onload event will not play sound.

simpleaudio — simpleaudio 1.0.4 documentation

    https://simpleaudio.readthedocs.io/en/latest/simpleaudio.html
    class simpleaudio.PlayObject¶. Instances of PlayObject are returned by WaveObject.play() and play_buffer() and are essentially handles to the audio playback jobs initiated and allow basic actions to be taken on the job (such as stopping playback).. PlayObject.stop ¶ Stops the playback job. PlayObject.is_playing ¶ Returns true if the playback job is still running or false if it has …

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    func play(atTime: TimeInterval) -> Bool. Plays audio asynchronously, starting at a specified point in the audio output device’s timeline. func pause() Pauses audio playback. func stop() Stops playback and undoes the setup the system requires for playback. var isPlaying: Bool.

Short Tutorial — simpleaudio 1.0.4 documentation

    https://simpleaudio.readthedocs.io/en/latest/tutorial.html
    Playing audio directly ¶. The simplest way to play audio is with play_buffer (). The audio_data parameter must be an object which supports the buffer interface. ( bytes objects, Python arrays, and Numpy arrays all qualify.): play_obj = sa.play_buffer(audio_data, 2, 2, 44100) The play_obj object is an instance of PlayObject which could be viewed as a ‘handle’ to the audio playback …

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