We have collected the most relevant information on Play Audio Actionscript 3. Open the URLs, which are collected below, and you will find all the info you are interested in.


Adobe Flash Platform * Playing sounds

    https://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7d21.html#:~:text=%20When%20playing%20back%20sounds%20using%20ActionScript%203.0%2C,or%20panning%20while%20a%20sound%20plays%20More%20
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Playing sound using ActionScript 3.0 (newbie) - Adobe ...

    https://community.adobe.com/t5/animate-discussions/playing-sound-using-actionscript-3-0-newbie/td-p/2480416
    If you have the sound in your library, right-click it and select properties. In the Linkage area check Export for ActionScript and give it a class name - bgAudio for example. Then in code you can do: var aSound:bgAudio = new bgAudio(); aSound.play(); It will …

How to Play and Stop Sound in Flash ActionScript 3 - S.A.Dedar

    https://sadedar.com/how-to-play-and-stop-sound-in-flash-actionscript-3/
    You can load and play sound file from your storage by below code: var yourSound:Sound = new Sound(); var yourChannel:SoundChannel = new SoundChannel(); yourSound.load(new URLRequest("your-sound-file.mp3")); yourChannel = yourSound.play(); you can stop your sound by placing in a timeline frame or click a button or object using this simple code.

Sound - Adobe ActionScript® 3 (AS3 ) API Reference

    https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html
    ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4 Provides access to the metadata that is part of an MP3 file. MP3 sound files can contain ID3 tags, which provide metadata about the file. If an MP3 sound that you load using the Sound.load () method contains ID3 tags, you can query these properties.

ActionScript 3.0 Button play and pause for Sound a ...

    https://community.adobe.com/t5/animate-discussions/actionscript-3-0-button-play-and-pause-for-sound-and-audio/td-p/7932522
    Sound - background music for game (use looping) Audio - dialogue , shoot sound, explosion, etc (by frame) For sound, i use different scene different music,. example, scene 1 = blues.mp3. scene 2 = magic.mp3. scene 3 = front.mp3. For audio, i use different scene different audio, and i arranged it by frame. example,

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