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Project64 Audio - Emulation64

    http://emutastic.emulation64.com/pj64/audio.htm#:~:text=To%20enable%20Sync%20game%20to%20Audio%20go%20to,to%20Audio%20Box%20and%20then%20the%20Close%20Button.
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Sync game to Audio - Project64 Forums

    http://forum.pj64-emu.com/showthread.php?t=796
    "Sync game to Audio" default setting: disabled; generally recommended setting: disabled; If disabled, the audio plugin will output the audio stream as it is supplied. There will be some degree of "popping" or clicking" as the core speed fluctuates slightly, but the core (and hence gameplay) is not interrupted.

Project64 Audio - Emulation64

    http://emutastic.emulation64.com/pj64/audio.htm
    To enable Sync game to Audio go to Options/Configure Audio Plugin. This will then Open the Configure Audio. Dialog. On the Rom Settings Section click the Sync game to Audio Box and then the Close Button. (Audio Logging) This control has two buttons, Start and Stop. If you want to save all the audio produced by the emulator to

Sync game to audio... what's bad about it??? - EmuTalk.net

    https://www.emutalk.net/threads/sync-game-to-audio-whats-bad-about-it.9285/
    In the help file of PJ64 it reads that "Sync game to audio" can make problems. With my old sound card (VIA Onboard chip), it is true. But now, with my Creative Sound Blaster Audigy, it is the opposite. All games have much better sound with sound synchronisation... there's just one exception (I have about 15 roms): Conker's Bad Fur Day (USA Version).

Project64-Audio Sync to audio off · Issue #1539 ...

    https://github.com/project64/project64/issues/1539

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