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High Level Audio - Project64 Forums

    http://forum.pj64-emu.com/showthread.php?t=5086
    High Level Audio Project 64 - v2.x - Issues. Here we simplify the above to (7 * a), which, while it may have compiled to 4 or 5 or as many as 7 adds on the target CPU, on our modern desktop CPUs can literally compile into a multiply instruction, shifts and adds, or things like lea .. 8*ax - ax, lea .. 4*ax + 2*ax + ax.

Project64 Audio - Emulation64

    http://emutastic.emulation64.com/pj64/audio.htm
    Project64 Audio :: Click to enlarge :: (Audio Options using Jabo DirectSound 1.6) There are a few Audio Options like Audio Volume Control, Sync game to audio and Audio logging. To get to the Audio Options you must have a Game running to begin with, so first load your Game and then go

Project64 2.0.0.14 - Emulation News

    https://www.emutopia.com/index.php/item/851-project64-2-0
    Project64 uses high-level emulation for graphics, and low level emulation for audio. Jabo wrote Direct3D and OpenGL plugins for graphics, they have high quality blending and texturing, with several microcodes implemented from Mario64 to Zelda64 between the plugins. High level microcode emulation is optimized using SSE, and 3DNow!, and some ...

Shunyuan's HLE Audio Plugin - SPU - Downloads Other Files

    https://emutopia.com/index.php/emulators/item/211-spu/1069-shunyuan-s-hle-audio-plugin
    Shunyuan's HLE Audio Plugin is an audio plugin for Nintendo 64 emulators. XAudio2, DirectSound8 and No Sound driver support. XAudio2 upmix to 5.1 or 7.1. tested with project64 1.6, project64 2.0, project64 2.1, 1964 svn r146, 1964_ultrafast 3.0, and mupen64 5.1. Special thanks: CXD4 for his LLE RSP plugin, and nintendo1889 for testing and push ...

Project64 - Nintendo 64 Emulator

    https://www.pj64-emu.com/
    Project64 is a completely free and open-source emulator for the Nintendo 64 and 64DD written in C++. Capable of playing your favorite N64 games on your PC with high definition graphics, excellent compatibility, save states, built-in cheat codes, and more. A simple to use user interface, allowing games to just run out of the box with no configuring.

Project64 fullscreen audio issues : EmulationOnPC

    https://www.reddit.com/r/EmulationOnPC/comments/ef6g0y/project64_fullscreen_audio_issues/
    Project64 fullscreen audio issues. Solved. Hey everybody. I'm using project 64 2.3.2.202. Video Plugin is GlideN64 Public Release 4.0. Audio plugin is either Jabo's 1.7.0.7 or Azimers HLE Audio v0.56 WIP2. Everything works fine if I run it in a window. However I'm running it off a pc to a TV so I'd like to play it fullscreen.

Audio v0.60 Feedback | EmuTalk.net

    https://www.emutalk.net/threads/audio-v0-60-feedback.54525/
    Advanced settings off. VI/s jump between 59 and 68, all plugin audio v0.60 settings were left at default. RSP 1.7.0.9 used, High level audio disabled. The test was done before I rushed off to work and I may have missed the disclaimer that …

Low-end computer users: Read this first! | EmuTalk.net

    https://www.emutalk.net/threads/low-end-computer-users-read-this-first.14239/
    mightyrocket: one of the biggest things you seemed to have missed is high level audio .. that is probaly the biggest thing .. low level audio is extremly slow unless you got mmx2 .. even then it is not that fast .. how come you ignore this since it is pj64 default .. which allows pj64 to be closer speed to 1964 .. granted something like GE is still faster in 1964 .. but in general it …

project64 60fps plugin - Silverstone Guest House

    https://www.silverstoneguesthouse.co.za/bohr-diagram/project64-60fps-plugin
    Make sure you configure the graphics plugin to show texture enhancement options. Only works on Project64 2.x with LLE video and audio. High level microcode emulation is optimized using SSE, and 3DNow!, and some parts of texturing have MMX optimizations.

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