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Phaser - Examples - Audio - Audio Sprite

    https://www.phaser.io/examples/v2/audio/audio-sprite
    Get the source and assets for every Phaser example from the Phaser Examples GitHub repository. clone. zip. tar.gz. With literally hundreds of pieces of source code this is an invaluable resource to have available locally. Online Code Editor. The Phaser Sandbox allows you to code games in your browser without having to download or install anything.

Phaser.AudioSprite - 2.4.4 - Learn - Phaser

    https://phaser.io/docs/2.4.4/Phaser.AudioSprite.html
    Asset key for the Audio Sprite. Source code: sound/AudioSprite.js sounds: Object. An object containing the Phaser.Sound objects for the Audio Sprite. Source code: sound/AudioSprite.js Public Methods get (marker) → {Phaser.Sound} Get a sound with the given name. Parameters. Name Type Description; marker ...

Audio Sprites Editor — Phaser Editor Help

    https://help.phasereditor2d.com/v1/audio-sprites.html
    In Phaser Editor we provide an editor to easy create and edit audio sprites. To create audio sprites go to the File menu and select New > Audio Sprites File and it opens a dialog to select the container folder and set the file name. When you press Finish, it creates a JSON file with the sprites definitions.

Phaser Class: AudioSprite

    https://www.phaser-china.com/docs/Phaser.AudioSprite.html
    Asset key for the Audio Sprite. Source - sound/AudioSprite.js, line 29 sounds:object. An object containing the Phaser.Sound objects for the Audio Sprite. Source - sound/AudioSprite.js, line 54 Methods get (marker) → {Phaser.Sound} Get a sound with the given name. Parameters: Name Type Description;

Phaser.Loader.FileTypes.AudioSpriteFile - Phaser 3 API ...

    https://newdocs.phaser.io/docs/3.55.2/Phaser.Loader.FileTypes.AudioSpriteFile
    An Audio Sprite File suitable for loading by the Loader. These are created when you use the Phaser.Loader.LoaderPlugin#audioSprite method and are not typically created directly. For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#audioSprite.

playAudioSprite - Phaser 3 API Documentation (beta)

    https://newdocs.phaser.io/docs/3.52.0/focus/Phaser.Sound.HTML5AudioSoundManager-playAudioSprite
    Description: Adds a new audio sprite sound to the sound manager and plays it. The sprite will be automatically removed (destroyed) once playback ends. This lets you play a new sound on the fly without the need to keep a reference to it.

Audio - Notes of Phaser 3 - GitHub Pages

    https://rexrainbow.github.io/phaser3-rex-notes/docs/site/audio/
    Default value is 0.8. fftSize : Window size. 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, and 32768. Defaults to 2048. minDecibels : Minimum decibel value for scaling the FFT analysis data. 0 dB is the loudest possible sound, -10 dB is a 10 th of that, etc. The default value is -100 dB.

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