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Perceptual audio rendering of complex virtual …

    https://dl.acm.org/doi/10.1145/1015706.1015710
    We propose a real-time 3D audio rendering pipeline for complex virtual scenes containing hundreds of moving sound sources. The approach, based on auditory culling and spatial level-of-detail, can handle more than ten times the number of sources commonly available on consumer 3D audio hardware, with minimal decrease in audio quality.

Perceptual Audio Rendering of Complex Virtual Environments

    https://www-sop.inria.fr/reves/Nicolas.Tsingos/publis/sig2004_final.pdf
    Perceptual Audio Rendering of Complex Virtual Environments Nicolas Tsingos, Emmanuel Gallo and George Drettakis REVES/INRIA Sophia-Antipolis∗ Figure 1: Left, an overview of a test virtual environment, containing 174 sound sources. All vehicles are moving. Mid-left, the magenta dots

Perceptual audio rendering of complex virtual environments ...

    https://dl.acm.org/doi/abs/10.1145/1015706.1015710
    We propose a real-time 3D audio rendering pipeline for complex virtual scenes containing hundreds of moving sound sources. The approach, based …

Perceptual Audio Rendering of Complex Virtual Environments

    https://hal.inria.fr/file/index/docid/71853/filename/RR-4734.pdf
    Perceptual Audio Rendering of Complex VE’s 3 Figure 1: Left, an overview of our test virtual environment, containing 162 sound sources. The people in the crowd and the train are moving.

Perceptual audio rendering of complex virtual environments

    https://www.academia.edu/2855059/Perceptual_audio_rendering_of_complex_virtual_environments
    Abstract We propose a real-time 3D audio rendering pipeline for complex virtual scenes containing hundreds of moving sound sources. The approach, based on auditory culling and spatial level-of-detail, can handle more than ten times the number of

Perceptual Audio Rendering of Complex Virtual …

    https://www.researchgate.net/publication/220183923_Perceptual_Audio_Rendering_of_Complex_Virtual_Environments
    The use of directional loudness measurements in the context of auditory scene analysis for audio rendering of complex virtual environments is also proposed in [14], whereas the current work is ...

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