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Unity - Scripting API: AudioSource.Pause

    https://docs.unity3d.com/ScriptReference/AudioSource.Pause.html
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Is there a way to pause audio and continue ... - Unity Forum

    https://forum.unity.com/threads/is-there-a-way-to-pause-audio-and-continue-playing-audio.56449/
    You could create a script called AudioIgnoringPause.cs (or .js, whatever) and define a public array of audiosources in it. The audiosources in that array (assigned by dragging the objects with the audiosource on it into the array in the Inspector view) will then ignore the pause state whenever you pause your game. Here is how I did it:

Unity - Scripting API: AudioListener.pause

    https://docs.unity3d.com/ScriptReference/AudioListener-pause.html
    Description. The paused state of the audio system. If set to true, all AudioSources playing will be paused. This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused. If you want certain sounds to still play ...

The right way to pause a game in Unity - Game Dev …

    https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/
    Pausing the Audio Listener is the easiest way to pause all of the audio in a Unity game. If you’ve tried using time scale to pause the game, you may have noticed that audio continues to play even when the game is paused.

how to pause and resume music after pausing game? - Unity ...

    https://answers.unity.com/questions/57121/how-to-pause-and-resume-music-after-pausing-game.html
    1- Assuming you using Time.TimeScale to pause your game you do this. This will pause/unpause your game and the audio. This is the best way I found to handle this situation. In unity 5 to resume a music after pause game you can use the function UnPause (); I'm …

Unity - Scripting API: AudioSource.UnPause

    https://docs.unity3d.com/ScriptReference/AudioSource.UnPause.html
    Unpause the paused playback of this AudioSource. This function is similar to calling Play () on a paused AudioSource, except that it will not create a new playback voice if it is not currently paused. This is also useful if you have paused one-shots and want to resume playback without creating a new playback voice for the attached AudioClip.

Unity - Scripting API: AudioSource.Stop

    https://docs.unity3d.com/ScriptReference/AudioSource.Stop.html
    Stops playing the clip. The AudioSource.stop function stops the currently set Audio clip from playing. The Audio clip plays from the beginning the next time you play it. See Also: Play, Pause functions. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source.

4. How to PAUSE SOUNDS and MUSIC in Unity - YouTube

    https://www.youtube.com/watch?v=fDeYSuUwFm8
    This is the video 4 of the series on how to pause the game , in this video we see how to pause sounds and music in Unity. For this, when pausing the game, we...

Unity3D - How To Pause And Resume Game Sound - YouTube

    https://www.youtube.com/watch?v=1_8CBcf098g
    Unity3D - Sound Control - BeginnersControl the sound of your game with just a couple of lines of code.Very easy to follow. Juat follow the steps in the video...

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