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Unity - Scripting API: AudioSource.Pause

    https://docs.unity3d.com/ScriptReference/AudioSource.Pause.html
    Description. Pauses playing the clip. See Also: Play, Stop functions. // Allow a song to be chosen and played. If can be paused, and the song played further. // Two songs are supported. using System.Collections; using System.Collections.Generic; using UnityEngine; [ RequireComponent (typeof ( AudioSource ))] public class ExampleScript ...

Is there a way to pause audio and continue ... - Unity Forum

    https://forum.unity.com/threads/is-there-a-way-to-pause-audio-and-continue-playing-audio.56449/
    You could create a script called AudioIgnoringPause.cs (or .js, whatever) and define a public array of audiosources in it. The audiosources in that array (assigned by dragging the objects with the audiosource on it into the array in the Inspector view) will then ignore the pause state whenever you pause your game. Here is how I did it:

Unity - Scripting API: AudioSource.UnPause

    https://docs.unity3d.com/ScriptReference/AudioSource.UnPause.html
    AudioSource.UnPause. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Submission failed.

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

The right way to pause a game in Unity - Game Dev …

    https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/
    Helpfully, you can instruct Audio Sources to ignore the Audio Listener Pause state, like this: AudioSource.ignoreListenerPause=true; This will allow special Audio Sources, such as for your menu and UI sounds to continue to play, even though other sounds have been stopped. How to pause the game without using time scale

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