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flash - Actionscript to play/pause audio on different ...

    https://stackoverflow.com/questions/13161370/actionscript-to-play-pause-audio-on-different-buttons
    (Right click the file in the library, click Properties --> ActionScript [tab] --> [Check] Export for ActionScript & [Enter name in] Class) Now, create a definition of the sound in your code. (Assuming your two sounds were named "mySound1" and "mySound2" in the Class field of the previous step.)

ActionScript 3.0 Button play and pause for Sound and Audio

    https://community.adobe.com/t5/animate-discussions/actionscript-3-0-button-play-and-pause-for-sound-and-audio/td-p/7932522
    Sound - background music for game (use looping) Audio - dialogue , shoot sound, explosion, etc (by frame) For sound, i use different scene different music,. example, scene 1 = blues.mp3. scene 2 = magic.mp3. scene 3 = front.mp3. For audio, i use different scene different audio, and i arranged it by frame. example,

AS3 Code to pause and play "overall" audio in flash (from ...

    https://stackoverflow.com/questions/11103860/as3-code-to-pause-and-play-overall-audio-in-flash-from-scene-to-scene
    Go to File --> New... and select ActionScript 3.0 Class. Name it "gamesounds.as". Before you click save, create a new folder in the same directory as your .fla. Name this folder "gamecore", and then save "gamesounds.as" inside of it. The reason I just did that is, you'll want to keep all your custom classes of this sort together.

Flash AS3 Sound, play, stop and pause [EN] – aim medialab

    https://www.icamedialab.nl/flash-as3-sound-play-stop-and-pause-en/
    Flash AS3 Sound, play, stop and pause [EN] Click on the radio to start or pause the music. Click on the plug to stop the music. Music by Alphonso Steverink – We are all distorted. This is the code i used to make the swf above: To stop all sounds playing on either a timeline or through actionscript, use the following code: In short, if you ...

Pausing and Resuming Sound in AS3 - YouTube

    https://www.youtube.com/watch?v=GOYTbWmAOXU
    Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to pause a sound in AS3 by recording the position of the sound before ...

Topeng Betawi: Madu Racun - Apps on Google Play

    https://play.google.com/store/apps/details?id=com.Zona.Betawi.Topeng.Betawi.Madu.Racun.Audio.Offline&hl=en_US&gl=US
    H. Muhammad Bokir Bin Dji'un (lahir di Cisalak Pasar, Bogor, Jawa Barat yang sekarang masuk ke dalam wilayah Cimanggis, Depok, 25 Desember 1925 – …

Jonggol Audio Engineers, Producers & Songwriters | SoundBetter

    https://soundbetter.com/s/jonggol-bogor-regency-west-java-indonesia
    Jonggol Top Recording Studios, Mixing Engineers, Mastering Engineers for direct hire on SoundBetter - Read Reviews, Listen to Samples, Search by Budget, Credits, Genre and more.

Solved: Re: Play/pause audio in timeline - Adobe Support ...

    https://community.adobe.com/t5/animate-discussions/play-pause-audio-in-timeline/m-p/9372017
    You can stop all sound with this:createjs.Sound.stop();That would work for your example code, but if you really wanted to pause a song and then continue from where you left off, or from another position in the sound, it's slightly harder.You would need to play the sound with code, and then you can pause the sound, set its position, or unpause the sound.

Pause a Game ActionScript? - Newgrounds.com

    https://www.newgrounds.com/bbs/topic/426152
    Call the function (when you actually want it to pause): pause (_root); When it comes to playing them again, stuff gets trickier. You would need to determine in a variable if the object actually was playing before the pause, and for sounds, at what position it was at the moment of the pause. With that, I leave it up to you to solve. =) Glaiel-Gamer

tudway: Sound in flash cs3 part 2 - pause

    https://tudway.blogspot.com/2008/04/sound-in-flash-cs3-part-2-pause.html
    Ok, the new pause position variable is the first new thing, it is set at 0 when the movie starts, this is the start of the sound. The next change is within the soundplay function. Where instead of the channel = sound.play (0, 99) with channel.play (pausePosition), so to recap, this is to play the sound from pauseposition, which i set earlier.

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