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Sound — Panda3D Manual

    https://docs.panda3d.org/1.10/python/programming/audio/index
    Sound Sound System Options . To play audio in your game, Panda3D can offer you the following three choices of audio libraries: OpenAL is a well-known and popular open-source audio library. Panda3D uses the OpenAL Soft implementation.. FMOD is a powerful proprietary cross-platform sound engine that supports various types of sound files - MP3, WAV, AIFF, MIDI, MOD, WMA, …

Audio Managers — Panda3D Manual

    https://docs.panda3d.org/1.10/python/programming/audio/audio-managers
    There are times where either sound effects, music, or both should be disabled and later enabled. These commands affect entire categories of sounds. Passing True or False in the last 2 functions will disable or enable the respective groups. base.disableAllAudio() base.enableAllAudio() base.enableMusic(True) base.enableSoundEffects(True)

Sound — Panda3D Manual

    https://docs.panda3d.org/1.9/python/programming/audio/index
    Sound System Options¶. To play audio in your game, Panda3D can offer you the following three choices of audio libraries: OpenAL is a well-known and popular open-source audio library. Panda3D uses the OpenAL Soft implementation.. FMOD is a powerful proprietary cross-platform sound engine that supports various types of sound files - MP3, WAV, AIFF, MIDI, MOD, WMA, …

Loading and Playing Sounds and Music — Panda3D Manual

    https://docs.panda3d.org/1.10/python/programming/audio/loading-playing-sounds-music
    The implementation of the sound system in Panda3D allows for a division of audio into two categories - Sound Effects and Music. This division is only a convenience for programmers as Panda3D allows these two audio groups to be treated individually. These differences are explained on the next page.

panda3d/Audio3DManager.py at master · panda3d/panda3d

    https://github.com/panda3d/panda3d/blob/master/direct/src/showbase/Audio3DManager.py
    The sound does not stop at that point, it just doesn't get any quieter. You should rarely need to adjust this. Default is 1000000000.0 """ return sound. get3dMaxDistance def setSoundVelocity (self, sound, velocity): """ Set the velocity vector (in units/sec) of the sound, for calculating doppler shift. This is relative to the sound root ...

DirectButton — Panda3D Manual

    https://docs.panda3d.org/1.10/python/programming/directgui/directbutton
    The sound made when the cursor rolls over the button. AudioSound instance. clickSound. The sound made when the cursor clicks on the button. AudioSound instance. pressEffect. Whether or not the button sinks in when clicked <0 or 1> state. Whether or not the button is disabled. DGG.NORMAL or DGG.DISABLED

FSM Introduction — Panda3D Manual

    https://docs.panda3d.org/1.10/python/programming/finite-state-machines/fsm-introduction
    FSM Introduction¶. In Panda3D, FSM’s are frequently used in game code to automatically handle the cleanup logic in game state changes. For instance, suppose you are writing a game in which the avatar spends most of his time walking around, …

Large OGG sound will pop when playing after stopping ...

    https://github.com/panda3d/panda3d/issues/1108
    The popping seems to disappear when I set vorbis-seek-lap false in Config.prc.. I can confirm this on Windows 7. I have also noticed that when playing any sound, large or small, wav or ogg, it will make a small popping sound when stopping it about half the time.

Texture — Panda3D Manual

    https://docs.panda3d.org/1.10/python/reference/panda3d.core.Texture
    To explicitly disable anisotropic filtering, set this value to 1. To explicitly enable anisotropic filtering, set it to a value higher than 1; larger numbers indicate greater degrees of filtering. This sets the default sampler state for this texture; it may still be overridden by a sampler state specified at a higher level.

Actor.unloadAnims clears all control effects · Issue #853 ...

    https://github.com/panda3d/panda3d/issues/853
    Fixes panda3d#853 * makepanda: disable plug-ins in Config.prc that weren't compiled This also disables the plug-ins if we are building them statically. ... fix typo in comment * showbase: fix erroneous docstring (audio unit is metres by default) * shader: default fog exponential density to 0 if fog is disabled * glgsg: ...

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