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AudioManager — Panda3D Manual

    https://docs.panda3d.org/1.10/python/reference/panda3d.core.AudioManager
    Control the “relative scale that sets the distance factor” units for 3D spacialized audio. This is a float in units-per-meter. Default value is 1.0, which means that Panda units are understood as meters; for e.g. feet, set 3.28. This factor is applied only to Fmod and OpenAL at the moment. audio3dSetDopplerFactor(factor: float) ¶

Audio Managers — Panda3D Manual

    https://docs.panda3d.org/1.10/python/programming/audio/audio-managers
    Audio Managers — Panda3D Manual Audio Managers Sound effects and music in code are implemented as AudioManager objects. You can access these audio managers with the following code: sfxMgr = base.sfxManagerList[0] musicMgr = base.musicManager

direct.showbase.Audio3DManager — Panda3D Manual

    https://docs.panda3d.org/1.10/python/_modules/direct/showbase/Audio3DManager
    Audio Managers DSP Effects 3D Audio Multi-Channel Intervals Lerp Intervals Function Intervals Actor Intervals Sound Intervals Sequences and Parallels Position, Rotation and Scale Intervals Motion Paths Particle Intervals Projectile Intervals Tasks and Event Handling Tasks Task Chains Event Handlers Main Loop Text and Image Rendering Text Fonts

panda3d/audioManager.h at master · panda3d/panda3d · …

    https://github.com/panda3d/panda3d/blob/master/panda/src/audio/audioManager.h
    Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU - panda3d/audioManager.h at master · panda3d/panda3d Skip to content Sign up Why GitHub? Features → Mobile → Actions → Codespaces → Packages → Security → Code review → Issues → Integrations → GitHub Sponsors → Customer stories→

Sound — Panda3D Manual

    https://docs.panda3d.org/1.10/python/programming/audio/index
    Setting the Sound System To configure Panda3D to use a specific sound system, you will need to change your Config.prc configuration. You should look up the variable audio-library-name and change the value to one of p3openal_audio, p3fmod_audio, or miles_audio. (The names of the libraries may differ with the way Panda3D was built.) Extra Notes

panda3d/Audio3DManager.py at master · panda3d/panda3d

    https://github.com/panda3d/panda3d/blob/master/direct/src/showbase/Audio3DManager.py
    Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU - panda3d/Audio3DManager.py at master · panda3d/panda3d

p3dae · PyPI

    https://pypi.org/project/p3dae/
    Audio effects support for panda3d. p3dae Description: p3dae is a library dedicated to implementation of various audio effects for panda3d's AudioManager. Its started as attempt to fix the "clicky noise" issue appearing on switch of some tracks, caused by lack of crossfading - and, as for now, only implements fade in/fade out/crossfade functions.

Tasks — Panda3D Manual

    https://www.docs.panda3d.org/1.10/python/programming/tasks-and-events/tasks
    When you start Panda3D by initializing ShowBase, a handful of tasks are created by default, but you are free to add as many additional tasks as you like. The Task Function A task is defined with a function or class method; this function is the main entry point for the task and will be called once per frame while the task is running.

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