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What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Some examples of audio units are: A signal processor (for example, a high-pass filter, reverb, compressor, or distortion unit). Each of these is generically an effect unit and performs digital signal processing (DSP) in a way similar to a hardware effects box or outboard signal processor. A musical instrument or software synthesizer.

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    When you want your application to work with an on-disk audio file, for example, the first step is to instantiate an audio file object of type AudioFileID. This object is declared as an opaque data structure in the AudioFile.h header file: …

Writing audio decoder with OSX Core Audio – Sanjeev's Blog

    https://sanje2v.wordpress.com/2014/09/16/writing-audio-decoder-with-osx-core-audio/
    AppendInputData(): This function is called by the client to provide an input packet (compressed audio packet in case of a decoder). You are expected to save a copy of this packet in your circular buffer (implement by SimpleCodec class in the sample code). The client may provide more than one packet at a time.

macos - OSX: CoreAudio API for setting IO Buffer length ...

    https://stackoverflow.com/questions/36546518/osx-coreaudio-api-for-setting-io-buffer-length
    For example, for 44.1k and its multiples (this seems to work partly), as well as for 48k and its multiples (this doesn't seem to work at all, I don't know where's the hack which allows for adapting the buffer lenfth to these values)? Here's the console printout:

macos - Audio driver for iOS and OSX based on Core …

    https://stackoverflow.com/questions/31374011/audio-driver-for-ios-and-osx-based-on-core-audio
    Set desired sample rate Set desired audio block size (in samples) Start/Stop microphone stream Start/Stop speaker stream The application supplies 2 callback function pointers to the audio bridge and the audio bridge sets everything up so that: The speaker callback is called on regular time intervals where it's requested to return an audio block

Core Audio - Sample rate - Apple Community

    https://discussions.apple.com/thread/2075664
    Logic Pro > Preferences > Audio (Devices) Also check your project's sample rate here: File > Project Settings > Audio Instead of using the bluetooth headset, I'd recommend using the built-in microphone in your MBP and plug in your headphones so you don't get any feedback from the on board speakers of your MBP.

SDK Samples That Use the Core Audio APIs - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/sdk-samples-that-use-the-core-audio-apis
    The Windows SDK includes the following code samples that demonstrate the use of the Core Audio APIs. The following samples are located in the directory %MSSdk%\samples\multimedia\audio, where %MSSdk% is the root directory of the Windows SDK installation on your computer.

filesystem - Where are audio device files in OSX? - Ask ...

    https://apple.stackexchange.com/questions/47822/where-are-audio-device-files-in-osx
    According to the Mac OS X Developer Library: The Audio family does not export device interfaces for applications to access audio hardware directly. However, it does provide a device interface that the Audio Hardware Abstraction Layer (Audio HAL) uses to …

GitHub - syedhali/EZAudio: An iOS and macOS audio ...

    https://github.com/syedhali/EZAudio
    An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations. - GitHub - syedhali/EZAudio: An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.

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