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System-Supplied Audio Units in OS X - Apple Inc.

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/SystemAudioUnits/SystemAudioUnits.html
    The tables in this appendix list the audio units that ship with OS X v10.5, grouped by Component Manager type. The Component Manager manufacturer identifier for all these units is kAudioUnitManufacturer_Apple. Table C-1 System-supplied effect units (kAudioUnitType_Effect) Table C-2 System-supplied instrument unit …

What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Audio Units Audio units are software plug-ins that process audio data. In OS X, a single audio unit can be used simultaneously by an unlimited number of channels and applications. iOS provides a set of audio units optimized for efficiency and performance on a mobile platform. You can develop audio units for use in your iOS application.

Where are third-party Audio Units plug-ins installed on ...

    https://support.apple.com/en-us/HT201532
    When installed, Audio Units plug-ins appear as individual components in the Library folders on your Mac: In the Finder choose Go > Go to Folder, enter "/Library/Audio/Plug …

macos - OSX AudioUnit SMP - Stack Overflow

    https://stackoverflow.com/questions/22442693/osx-audiounit-smp
    About audio threading priority policy in OSX I'm well aware (and I find it one of the better concepts of OSX), although I've never encountered any Apple documentation stating that a single audio thread was premeditatedly hard-coded as multi-cpu environment unaware. Doing so would be strategically unwise.

Creating Audio Units with Cocoa Views on Mac OS X 10.7 ...

    http://www.squishycat.com/audio-unit-development/creating-audio-units-with-cocoa-views-on-mac-os-x-10-7-lion
    Also, there have been some changes in Mac OS X Lion that require attention to make this (and any new Audio Units) work. Create the Project. First off, go ahead and create a new project. In the project sheet, select Audio Unit Effect as your project type and click Next. In the next sheet you will be naming your effect.

Auganizer | Rename, Edit and Arrange Audio Units for …

    http://www.boredox.com/
    Auganizer supports OSX 10.6 upwards to and including 10.10 Yosemite. It fully supports Logic 7, 8, 9 and X as well as Garageband 8, 9 and 10. Auganizer also has limited support for a number of other Audio Unit hosts with a growing list. It supports both 32bit and 64bit plugins as well as 32 Lives, Automap and other plugin wrappers. EXTRAS

Free • Audio Plugins for Free

    https://www.audiopluginsforfree.com/mac/audiounit/
    AudioUnit Plugins. Select Effect/Instrument. Select Effect/Instrument 8 bits 8-bits synth Acoustic Guitar emulation Ambient synth Amp emulation Arpeggiator Audio Analysis Tool Audio Clipper Audio Tool Automute Bass Beat Slicer beatbox Binaural Bit Crusher brass cassette chopping chord generator Chorus Cinematic Clock Compressor Convolution ...

eqMac - System Audio Equalizer and App Volume Mixer for macOS

    https://eqmac.app/
    System Audio Equalizer for Apple macOS (OS X) System. Professional grade Parametric EQ with Unlimited Bands, Volume Mixer (per Application volume control), Spatial Audio (Reverb effect). The last and only tool you will need for your Mac.

Any Mac audio player supports VST/Audio Units/etc ...

    https://audiophilestyle.com/forums/topic/20954-any-mac-audio-player-supports-vstaudio-unitsetc/
    Greetings! Are there any "audiophile friendly" players for OSX Mavericks that support VST/Audio Units/RTAS plugins? Considering switching from Windows to OSX, but having the ability to use DSPs and pro-audio parametric EQ is a must.

Logic Pro X crashes on Audio Unit scan - Apple Community

    https://discussions.apple.com/thread/250446659
    Question: Q:Logic Pro X crashes on Audio Unit scan. Logic Pro X crashes on Audio Unit scan. Logic Pro X 10.4.5 on Mac OS X 10.14.5 (18F132) crashes every single time when I try to open it. It says "Scanning Audio Units (finalized 0 of 3)" hangs for a few seconds and then crashes. Does anybody have a solution to this?

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