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What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Core Audio is tightly integrated into iOS and OS X for high performance and low latency. In OS X, the majority of Core Audio services are layered on top of the Hardware Abstraction Layer (HAL) as shown in Figure 1-1. Audio signals pass to …

OS-X Core Audio Latency Survey : ableton - reddit

    https://www.reddit.com/r/ableton/comments/3yekje/osx_core_audio_latency_survey/
    Input Latency: 7.12 ms. Output Latency: 7.6 ms. Built-in Input, Built-in Output. In/Out Sample Rate: 441000. Buffer Size: 256. Live 9.5 on a late 2009 White Unibody Macbook, OS X 10.11.2. My buffer size is 256 because it's a relatively underpowered machine, sometimes I have to go down to 512.

Core Audio Services - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatsinCoreAudio/WhatsinCoreAudio.html
    Core Audio—Data types and, in OS X, hardware services. OpenAL—Positional and low-latency audio services. Core Audio in OS X includes those frameworks and adds three more: Core Audio Kit—Audio unit user-interface services. Core MIDI—Application-level MIDI support. Core MIDI Server—MIDI server and driver support.

Core Audio by Apple Explained - Build Low Latency Audio ...

    https://superpowered.com/core-audio-apple
    Core Audio is designed to handle multiple channels of high bit rate floating-point digital audio, including low latency playback and manipulation. Because of Core Audio’s ability to render low latency audio better than Android, iOS devices and apps are somewhat more popular choices for musicians, audio professionals, and other users in need of real-time mobile audio processing.

Audio Latency - Apple Community

    https://discussions.apple.com/thread/8610213
    If you have perfect rhythm in your performance, and the total round-trip latency is say 20 ms, then my assumption is that half of that is recording latency and the other half is playback latency resulting from software processing and conversion back to analog. So the result should be that your performance is 10 ms behind the beat, not ahead of it.

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