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Where are third-party Audio Units plug-ins installed on ...

    https://support.apple.com/en-us/HT201532
    When installed, Audio Units plug-ins appear as individual components in the Library folders on your Mac: In the Finder choose Go > Go to Folder, enter "/Library/Audio/Plug …

Bypass, remove, or rescan Audio Units plug-ins in Logic ...

    https://support.apple.com/en-us/HT201199
    From the Finder menu bar, choose Go > Go to Folder, type "~/Library/Audio/Plug-Ins/Components" into the Go to Folder field, then click Go. If you suspect a particular plug-in might be causing the issue, locate the file for the plug-in in the folder, then drag the file to the Desktop. Try to reopen the app.

What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    In iOS and OS X, Core Audio supports most common file formats for storing and playing audio data, as described in iPhone Audio File Formats and Supported Audio File and Data Formats in OS X. Audio Units. Audio units are software plug-ins that process audio data. In OS X, a single audio unit can be used simultaneously by an unlimited number of ...

System-Supplied Audio Units in OS X - Apple Inc.

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/SystemAudioUnits/SystemAudioUnits.html
    System-Supplied Audio Units in OS X. The tables in this appendix list the audio units that ship with OS X v10.5, grouped by Component Manager type. The Component Manager manufacturer identifier for all these units is kAudioUnitManufacturer_Apple.

A Quick Tour of the Core Audio SDK

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AQuickTouroftheCoreAudioSDK/AQuickTouroftheCoreAudioSDK.html
    The AudioUnits folder contains the C++ class hierarchy that you use to build audio units. This is in the AudioUnits/AUPublic folder. The audio unit Xcode templates depend on this class hierarchy. The AudioUnits/CarbonGenericView folder contains the source files for the Carbon generic view.

Creating Audio Units with Cocoa Views on Mac OS X 10.7 ...

    http://www.squishycat.com/audio-unit-development/creating-audio-units-with-cocoa-views-on-mac-os-x-10-7-lion
    Also, there have been some changes in Mac OS X Lion that require attention to make this (and any new Audio Units) work. Create the Project. First off, go ahead and create a new project. In the project sheet, select Audio Unit Effect as your project type and click Next. In the next sheet you will be naming your effect.

Using AU and VST plug-ins on Mac – Ableton

    https://help.ableton.com/hc/en-us/articles/209068929-Using-AU-and-VST-plug-ins-on-Mac
    Macintosh HD:/Library/Audio/Plug-Ins/VST/ (VST 2 .vst file extension) Macintosh HD:/Library/Audio/Plug-Ins/VST3/ (VST 3 .vst3 file extension) Certain plug-ins may install themselves to the <user> folder. This folder is hidden by default, here's how to access hidden folders. Macintosh HD:/Users/[Your Username]/Library/Audio/Plug-Ins/Components/ (AU)

macos - configure Mac OS X AudioUnit to provide ...

    https://stackoverflow.com/questions/15752184/configure-mac-os-x-audiounit-to-provide-signedinteger-samples
    Connect and share knowledge within a single location that is structured and easy to search. Learn more configure Mac OS X AudioUnit to provide SignedInteger samples ... 1 1. I am writing a Mac OS X application to capture some audio through the microphone with echo cancellation. I am creating an AudioUnit of type VoiceProcessingIO. I want to ...

macos - Audio capture in Mac OS X - Stack Overflow

    https://stackoverflow.com/questions/8244132/audio-capture-in-mac-os-x
    I am developing an audio capture application. How to capture audio on Mac OS X using 8 kHz sampling rate with single chanel using Audio Unit API …

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