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Angle Opengl Es 2.0 Emulation Libraries - bestffiles

    https://bestffiles523.weebly.com/angle-opengl-es-20-emulation-libraries.html
    Angle Opengl Es 2.0 Emulation Libraries - bestffiles. Install a driver providing OpenGL 2.0 or higher, or, if this is not possible, make sure the ANGLE Open GL ES 2.0 emulation libraries (libEGL.dll, libGLESv2.dll and d3dcompiler.dll) are available in the application executable's directory or in a location listed in PATH.@.

Audio - Learn OpenGL

    https://learnopengl.com/In-Practice/2D-Game/Audio
    Irrklang. IrrKlang is a high level 2D and 3D cross platform (Windows, Mac OS X, Linux) sound engine and audio library that plays WAV, MP3, OGG, and FLAC files to name a few. It also features several audio effects like reverb, delay, and distortion that can be extensively tweaked. 3D audio means that an audio source can have a 3D position that ...

Build an OpenGL ES application on Android and iOS ...

    https://docs.microsoft.com/en-us/cpp/cross-platform/build-an-opengl-es-application-on-android-and-ios
    The new OpenGL ES Application solution includes three library projects and two application projects. The Libraries folder includes a shared code project. And, two platform-specific projects that reference the shared code: MyOpenGLESApp.Android.NativeActivity contains the references and glue code that implements your app as a Native Activity on Android.

Programming audio with the OpenSL ES audio library in ...

    https://subscription.packtpub.com/book/application-development/9781849691505/7/ch07lvl1sec62/programming-audio-with-the-opensl-es-audio-library-in-android-ndk
    OpenSL ES is an application level audio library in C. Android NDK native audio APIs are based on the OpenSL ES 1.0.1 standard with Android specific extensions. The API is available for Android 2.3 or higher and some features are only supported on Android 4.0 or higher.

High-performance audio | Android NDK | Android …

    https://developer.android.com/ndk/guides/audio/
    OpenSL ES is an Android-specific implementation of the OpenSL ES™ API specification from the Khronos Group. OpenSL ES is not recommended for new designs. App developers and middleware providers should target either Oboe or AAudio as the native audio interface. AAudio was developed as a lightweight, native Android alternative to the OpenSL ES …

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