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LearnOpenGL - Audio

    https://learnopengl.com/In-Practice/2D-Game/Audio
    OpenGL doesn't offer us any support for audio capabilities (like many other aspects of game development). We have to manually load audio files into a collection of bytes, process and convert them to an audio stream, and manage multiple audio streams appropriately for use in our game. This can get complicated pretty quick and requires some low ...

[Solved] Adding Sound in Opengl - CodeProject

    https://www.codeproject.com/questions/689749/adding-sound-in-opengl
    OpenGL is an Open Graphics Library, you don't use it to create audio. OpenAL[] is an Open Audio Library, and it is something you can use to do audio. OpenAL Soft[] is a cool implementation of the standard that is open. It's related to OpenGL in the sense that it's a 3D audio API and OpenGL is (often) used to do 3D graphics, but they're two separate things doing …

Audio Visualizer In C++ using OpenGL - GitHub

    https://github.com/indrajithi/Audio-Visualizer
    Audio Visualizer In C++ using OpenGL. Introduction. For the given input audio file (.wav) the program will give the real time audio spectrum by performing Fast Fourier Transform (FFT) on the audio samples and plot the graph using OpenGL.This Project is implemented in C++ using OpenGL. Three frameworks Aquila-dsp, Kiss-Fft, and SFML are used to perform audio …

c++ - adding sound to an OpenGL app - Stack Overflow

    https://stackoverflow.com/questions/6024589/adding-sound-to-an-opengl-app
    As long as SDL provides 3D sound. I think the tutorial you linked doesn't cover 3D sound. And as he's developing a 3D application (if not, why OpenGL) and giving OpenAL as example, that's what he's probably looking for. –

Sound/Audio in openGL | DaniWeb

    https://www.daniweb.com/programming/game-development/threads/367290/sound-audio-in-opengl
    OpenGL is short for "Open Graphics Library"--all it does is graphics. If you're looking for a cross-platform audio API that has a similar flavor, you might want to investigate OpenAL . 0 0

Easy way to do sound? - OpenGL: Basic Coding - Khronos Forums

    https://community.khronos.org/t/easy-way-to-do-sound/19305
    Is there a simple way(for a beginner) to use sound(of any type in Opengl under Windows98) I’ve written a very simple bouncing ball type game and would like to add some sound effects…I’m not an advanced Opengl or c++ prog…

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

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OpenGL Audio Visualizer – Bradley Henke

    https://bradleyhenke.com/portfolio-item/opengl-audio-visualizer/
    OpenGL Audio Visualizer . Software . Written in C with OpenGL GLSL Shaders Sound data analyzed with fmod library Description Sound Waves . The first display shows the sound wave. The amplitude of the wave represents the power of the wave at that exact moment in time. You can think of it as the volume of the wave.

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