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LearnOpenGL - Audio

    https://learnopengl.com/In-Practice/2D-Game/Audio
    OpenGL doesn't offer us any support for audio capabilities (like many other aspects of game development). We have to manually load audio files into a collection of bytes, process and convert them to an audio stream, and manage multiple audio …

[Solved] Adding Sound in Opengl - CodeProject

    https://www.codeproject.com/questions/689749/adding-sound-in-opengl
    OpenGL is an Open Graphics Library, you don't use it to create audio. OpenAL[] is an Open Audio Library, and it is something you can use to do audio. OpenAL Soft[] is a cool implementation of the standard that is open. It's related to OpenGL in the sense that it's a 3D audio API and OpenGL is (often) used to do 3D graphics, but they're two separate things doing …

c++ - adding sound to an OpenGL app - Stack Overflow

    https://stackoverflow.com/questions/6024589/adding-sound-to-an-opengl-app
    As long as SDL provides 3D sound. I think the tutorial you linked doesn't cover 3D sound. And as he's developing a 3D application (if not, why OpenGL) and giving OpenAL as example, that's what he's probably looking for. –

OpenGL Examples - Loyola Marymount University

    https://cs.lmu.edu/~ray/notes/openglexamples/
    OpenGL Examples. Here are some OpenGL example programs, presented in an order in which new topics are added in each successive example. Many of these are modifications of programs in the OpenGL Red Book. Triangle. Introductory program; just a static picture of a colored triangle.

OpenAL short example - GitHub Pages

    http://ffainelli.github.io/openal-example/
    the API naming convention follows the OpenGL one there is a current context to create and use for your scenes lifetime "rendering" audio is done in an audio scene (think about pipelining commands as well as rendering asynchronously) the API deals with audio streams (understand, raw PCM format) not with audio codecs

OpenGL

    https://www.opengl.org/archives/resources/code/samples/glut_examples/examples/examples.html
    We would like to show you a description here but the site won’t allow us.

LearnOpenGL - OpenGL

    https://learnopengl.com/Getting-started/OpenGL
    OpenGL Getting-started/OpenGL. Before starting our journey we should first define what OpenGL actually is. OpenGL is mainly considered an API (an Application Programming Interface) that provides us with a large set of functions that we can use to manipulate graphics and images.However, OpenGL by itself is not an API, but merely a specification, developed and …

use PlaySound() in C++/OpenGL to play ... - Stack Overflow

    https://stackoverflow.com/questions/8804880/use-playsound-in-c-opengl-to-play-sound-in-background
    Show activity on this post. I am trying to play a wav file in the background of a game built in c++ with opengl. I am using the following line to play the wav file: PlaySound ("starwars.wav", NULL, SND_FILENAME|SND_LOOP); The problem is when the music starts the animation stops. I tried starting the music at the press of a keyboard button, but ...

3D Graphics with OpenGL by Examples

    https://www3.ntu.edu.sg/home/ehchua/programming/opengl/CG_Examples.html
    Example 3: Orthographic Projection (OGL03Orthographic.cpp) As mentioned, OpenGL support two type of projections: perspective and orthographic. In orthographic projection, an object appears to be the same size regardless of the depth. Orthographic is a special case of perspective projection, where the camera is placed very far away.

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