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ofAudioEventArgs | openFrameworks

    https://openframeworks.cc/ko/documentation/events/ofAudioEventArgs/#:~:text=When%20an%20audio%20event%20%28audio%20received%2C%20audio%20requested%29,example%20about%20how%20to%20use%20events%20in%20openFrameworks.
    none

sound | openFrameworks

    https://openframeworks.cc/documentation/sound/
    Classes for playing sound files and sound input and output. This module contains classes that do two main functionalities: Load and playback sound files through ofSoundPlayer. Read and write sound directly from/to the sound card with ofSoundStream. ofSoundBuffer can be used in combination with ofSoundStream or with external libraries to manipulate sounds, like crop …

ofAudioEventArgs | openFrameworks

    https://openframeworks.cc/ko/documentation/events/ofAudioEventArgs/
    When an audio event (audio received, audio requested) happens we record audio information inside an object of the class. Used to send event messages. In the new openFrameworks release we can find a very illustrative example about how to use events in openFrameworks. If you have any doubt about the usage of this module you can ask in the forum.

ofSoundStream | openFrameworks

    https://openframeworks.cc/documentation/sound/ofSoundStream/
    A typical openFrameworks app will use just one ofSoundStream, and you might not even need to use this class directly at all if you don't need to query things like the sample rate or buffer size. In order to start receiving or generating audio, your ofApp should implement either ofBaseApp::audioIn() or ofBaseApp::audioOut() respectively, and then call …

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