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OpenCL GPU Audio - Stack Overflow

    https://stackoverflow.com/questions/20080892/opencl-gpu-audio
    These two types of filters are fundamental to audio processing and many useful audio operations can be understood as such filters. Wave-shaping is another task in digital audio that is embarrassingly parallel. ... Browse other questions tagged audio opencl real …

GitHub - felidadae/dsp_opencl_gpu: digital audio ...

    https://github.com/felidadae/dsp_opencl_gpu
    README.md. #dsp_opencl_gpu_tester Check on what condition GPU can be used in digital audio processing. Written the simplest kernel which just copy input to output. Written real-time FFT convolutioner. Execution of program<< File "in.txt" should be put where executable file is. Write in "in.txt" if experiments should be carried or if only one ...

Next-Gen Sound Rendering with OpenCL - Khronos …

    https://www.khronos.org/assets/uploads/developers/library/2011-siggraph-opencl-bof/OpenCL-BOF-Intel-Sound-Rendering_SIGGRAPH-Aug11.pdf
    •Hard real-time constraint on processing pipeline •Audio data divided into frames of 4096 samples of sound - Corresponds to ~100ms of sound for 44.1 kHz audio - Want: latency of single frame •Audio processed by OpenCL kernels one frame at …

TrueAudio Next - GPUOpen

    https://gpuopen.com/true-audio-next/
    The TAN SDK provides real time audio applications the ability to leverage the OpenCL™ toolchain and to co-exist with graphics. Accelerating game audio on the GPU frees CPU bandwidth for game physics and AI, while enabling advanced interactive acoustics modeling on many audio streams.

OpenCL Programming Guide — ROCm 4.5.0 documentation

    https://rocmdocs.amd.com/en/latest/Programming_Guides/Opencl-programming-guide.html
    An OpenCL application is built by first querying the runtime to determine which platforms are present. There can be any number of different OpenCL implementations installed on a single system. The desired OpenCL platform can be selected by matching the platform vendor string to the desired vendor name, such as “Advanced Micro Devices, Inc.”

AMD OpenCL™ Accelerated Parallel Processing (APP)

    https://www.apeaksoft.com/tips/ati-technology.html
    AMD OpenCL™ Accelerated Parallel Processing (APP) is a set of technologies involve both hardware and software. It allows GPU to work along with CPU and execute heterogeneous tasks to improve the working speed. It makes better balanced platforms to run tasks on computer, especially for graphics. Faster Performance with AMD APP

Getting started with OpenCL and GPU Computing – Erik …

    https://www.eriksmistad.no/getting-started-with-opencl-and-gpu-computing/
    by Erik Smistad · Published June 21, 2010 · Updated February 22, 2018. OpenCL (Open Computing Language) is a new framework for writing programs that execute in parallel on different compute devices (such as CPUs and GPUs) from different vendors (AMD, Intel, ATI, Nvidia etc.). The framework defines a language to write “kernels” in.

JogAmp.org - Java graphics, audio, media and …

    https://jogamp.org/
    JogAmp is the home of high performance Java™ libraries for 3D Graphics, Multimedia and Processing. JOGL, JOCL and JOAL provide cross platform Java™ language bindings to the OpenGL®, OpenCL™, OpenAL and OpenMAX APIs.

c# - GPU audio processing - Stack Overflow

    https://stackoverflow.com/questions/64800548/gpu-audio-processing
    For audio processing you would need to send the chunk of data received from the audio interface to the GPU, wait for the GPU to finish processing, then send the processed data back to the CPU, where it would be sent back to the audio interface. Share. Follow this answer to receive notifications.

CUDA vs OpenCL: Which to Use for GPU Programming ...

    https://www.incredibuild.com/blog/cuda-vs-opencl-which-to-use-for-gpu-programming
    OpenCL an acronym for the Open Computing Language was launched by Apple and the Khronos group as a way to provide a benchmark for heterogeneous computing that was not restricted to only NVIDIA GPU’s. OpenCL offers a portable language for GPU programming that uses CPU’s, GPU’s, Digital Signal Processors and other types of processors.

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