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PulseAudio - ParabolaWiki

    https://wiki.parabola.nu/PulseAudio#:~:text=OpenAL%20Soft%20should%20use%20PulseAudio%20by%20default%2C%20but,be%20explicitly%20configured%20to%20do%20so%3A%20%2Fetc%2Fopenal%2Falsoft.conf%20drivers%3Dpulse%2Calsa
    none

alsa - How to force OpenAL to interface with pulseaudio …

    https://stackoverflow.com/questions/57584634/how-to-force-openal-to-interface-with-pulseaudio-in-libgdx-works-on-gnome-but
    It seems that openAL is talking directly to alsa rather than the pulseaudio server. This is on my Ubuntu 18.04 system. When I run the same code on my Fedora 29 workstation or my old laptop with Ubuntu 16.04 then the libgdx code runs perfectly and will overlap with the audio from Firefox as well as being recognized by pavucontrol as a process ...

[pulseaudio, openal] no sound in applications which are ...

    https://bbs.archlinux.org/viewtopic.php?id=172173
    Re: [pulseaudio, openal] no sound in applications which are using openal There is no way to change sound settings in minecraft. Everything less …

PSA: Force OpenAL to use PulseAudio when gaming on …

    https://www.reddit.com/r/linuxaudio/comments/d8mxpi/psa_force_openal_to_use_pulseaudio_when_gaming_on/
    Many games use OpenAL for audio and OpenAL will use Jack by default, when available, there is rarely need for it and the OpenAL Jack driver is not very good. The result is: xruns and audio stuttering. The same games will work much better when forced to use PulseAudio, which might be bridged to the same Jack server. To do that set: ALSOFT ...

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