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Best cross-platform audio library for synchronizing audio ...

    https://stackoverflow.com/questions/2129058/best-cross-platform-audio-library-for-synchronizing-audio-playback
    Portaudio is not as high-performance, but is much simpler for the user (no special configuration should be needed on their end, unlike jack). Most open source cross platform audio programs that I have used use portaudio (much moreso than openal), but unlike jack I have not used it personally.

What's the best cross-platform audio lib these ... - reddit

    https://www.reddit.com/r/gamedev/comments/4wlp2n/whats_the_best_crossplatform_audio_lib_these_days/
    I currently use Portaudio, which seems to work quite well. 10 level 2 CapsAdmin · 5y Creative's OpenAL used their soundcard hardware for some effects. Today if you want to use OpenAL you use OpenAL soft (soft = software emulation of those effects) 8 level 2 ProPuke Op · 5y

How does JACK compare to ... | JACK Audio Connection Kit

    https://jackaudio.org/faq/comparing_jack.html
    It is mainly focused on hardware I/O rather than a general concept of ports and connections. The callback-style API used by both projects makes it relatively easy to port between the two (no pun intended), and there is a JACK backend for PortAudio so porting is not always necessary. SDL: SFML: OpenAL: MacOS- and/or Windows-centered systems

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/links/
    OpenAL Soft's code has been improved to support mono, stereo, 4-channel, 5.1, 6.1, 7.1, and HRTF output. OpenAL Soft does not support the Vorbis and MP3 extensions however, these are considered deprecated. It does, though, support some of the newer extensions like AL_EXT_FLOAT32 and AL_EXT_MCFORMATS for multi-channel and floating-point formats ...

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

portaudio: very low audio quality compared to xaudio2

    https://forums.pcsx2.net/Thread-portaudio-very-low-audio-quality-compared-to-xaudio2
    Well, MS already bent to OpenAL, maybe the time comes when the same will happen to OpenGL, the time will say. PortAudio was written with DSound in mind, I believe it suffered something from the change. I can't really be sure since have not used it …

an Open-Source Cross-Platform Audio API - PortAudio

    http://portaudio.com/
    PortAudio - an Open-Source Cross-Platform Audio API. PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

Game audio - what API to use? And what happened to …

    https://www.reddit.com/r/gamedev/comments/1r361w/game_audio_what_api_to_use_and_what_happened_to/
    So, open source or extreme low budgets, OpenAL-Soft is probably reasonable - unless going for a "do it yourself" approach. Otherwise, FMOD or Wwise seem like the better choices, to me, at least. 21 comments share save hide report 90% Upvoted Log in or sign up to leave a comment Log InSign Up Sort by: best level 1 Comment deleted by user· 8 yr. ago

OpenAL - Wikipedia

    https://en.wikipedia.org/wiki/OpenAL
    OpenAL ( Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL.

Android-ndk/portaudio.c at master · Suvitruf ... - GitHub

    https://github.com/Suvitruf/Android-ndk/blob/master/AndroidNDK-OpenAL/jni/openal/Alc/portaudio.c
    Android-ndk / AndroidNDK-OpenAL / jni / openal / Alc / portaudio.c Go to file Go to file T; Go to line L; Copy path Copy permalink . Cannot retrieve contributors at this time. 438 lines (363 sloc) 11 KB Raw Blame Open with Desktop View raw View blame ...

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