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What is OpenAL? - Useful or a Virus?

    https://www.techtricksworld.com/what-is-openal/#:~:text=If%20you%20are%20wondering%20what%20is%20OpenAL%20on,purpose%20of%20porting%20Windows%20commercial%20games%20to%20Linux.
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Positional Sound with OpenAL. [On mac OS X, using ...

    https://medium.com/programming-for-music/positional-sound-with-openal-d3d951204b30
    We present a command line application that plays back an audio file using the OpenAL API and its ability to produce 3D/spatial sound. The OpenAL API has been deprecated in mac OS 10.15. Apple now…

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

openal-soft Support for Mumble positional audio C++

    https://gitanswer.com/openal-soft-support-for-mumble-positional-audio-c-598504998
    openal-soft Support for Mumble positional audio C++ Mumble [1] is a FOSS voice chat software. One particular feature of it is that it can be hooked up to games/applications and transmit positional data of a player's avatar so that all participants hear speech from other players as if it was coming from another player's avatar.

openal.audio - advanced sound support — PyAL 0.2.0 ...

    https://pythonhosted.org/PyAL/audio.html
    openal.audio - advanced sound support¶ openal.audio is a set of advanced, pythonic classes for 3D positional audio support via the OpenAL standard. It utilises openal, but hides all the ctypes related, sequential programming workflow from you. It is designed to be non-invasive within a component-based application. At least three classes need to be used for playing back audio data.

What is OpenAL? - Useful or a Virus?

    https://www.techtricksworld.com/what-is-openal/
    If you are wondering what is OpenAL on my computer, then let me tell you, It is a cross-platform audio API that is designed for efficient rendering of multichannel 3D positional audio. OpenAL was developed by Loki software for the sole purpose of porting Windows commercial games to Linux.

What is OpenAL? Should I Remove it? - TenComputer

    https://tencomputer.com/what-is-openal-should-you-remove-it/
    What is OpenAL? As the abbreviation of Open Audio Library, the OpenAL program is a cross-platform API (Application Programming Interface). With the similar style to OpenGL, OpenAL is dedicated to displaying multichannel three-dimensional positional audio, which is also why sometimes Open al program is embedded in your PC.

Positional audio and OpenAL Soft - Maniaplanet Forum

    https://forum.maniaplanet.com/viewtopic.php?t=31690
    Positional audio and OpenAL Soft. scientific approach on how to get the most optimal positional audio in Shootmania. - Creative X-Fi cards and it's proprietary HRTF (=CMSS-3D) allegedly are able to generate sounds with raw position data when bundled with OpenAL.

ios - OpenAL 3d Positioning and Panning Center - Stack ...

    https://stackoverflow.com/questions/12854967/openal-3d-positioning-and-panning-center
    Using OpenAL, one can set the distance model: And the position of a sound effect: float globalRefDistance = 125.0f; float globalMaxDistance = 1250.0f; ALfloat alPos [] = {pos.x, pos.y, 0.0f}; alSourcefv (soundId, AL_POSITION, alPos); alSourcef (soundId, AL_REFERENCE_DISTANCE, globalRefDistance); alSourcef (soundId, AL_MAX_DISTANCE, …

Procedure For Positional Audio and Eax Via Openal for ...

    https://www.ttlg.com/forums/showthread.php?t=145787
    So i have heard mention of the ability to get positional audio and eax going with openal for onboard sound but I haven't figured out how to actually install openal. I have tried Creative's v1.1 installer but it didn't seem to work. If someone could detail how to actually setup positional audio, and eax, for realtek onboard, in Thief it would be ...

Enabling fully 3D positional audio with stereo …

    https://www.reddit.com/r/stalker/comments/5pjvb3/enabling_fully_3d_positional_audio_with_stereo/
    None of the three STALKER games shipped with HRTF support, but each one uses an OpenAL audio frontend. Basically, when STALKER wants to play a sound, it passes that sound and its positional info to OpenAL, which is a piece of software separate from STALKER and is ultimately responsible for making the sound come out of the speakers/headphones.

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