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Positional Sound with OpenAL. [On mac OS X, using ...

    https://medium.com/programming-for-music/positional-sound-with-openal-d3d951204b30#:~:text=In%20a%20loop%2C%20from%20left%20to%20right%20and,ability%20to%20set%20up%20the%20following%20sound%20scene%3A
    none

objective c - How to play looping sound with OpenAL on ...

    https://stackoverflow.com/questions/1873817/how-to-play-looping-sound-with-openal-on-iphone
    Show activity on this post. I'm following a tutorial about playing sound with OpenAL. Now everything works fine except I can't make the sound looping. I believe that I've used AL_LOOPING for the source. Now it can only play once and when it finishes playing, the app will block (doesn't response to my tap on the play button).

Looping OpenAL sounds with one buffer - or how to do it ...

    https://gamedev.stackexchange.com/questions/100716/looping-openal-sounds-with-one-buffer-or-how-to-do-it-correctly
    I have exactly one buffer containing all the audio data. If looping is enabled, ensure that the source playing the sound has this buffer queued twice, so it replays the sound when the end of the current buffer has been reached: If a buffer has been processed (e.g. right after the sound audibly loops), it is unqueued and dismissed. Here I ran ...

Open-Loop Audio-Visual Stimulation (AVS): A Useful Tool ...

    https://pubmed.ncbi.nlm.nih.gov/26294268/
    Audio Visual Stimulation (AVS), a form of neurofeedback, is a non-pharmacological intervention that has been used for both performance enhancement and symptom management. We review the history of AVS, its two sub-types (close- and open-loop), and discuss its clinical implications. We also describe a …

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    What is OpenAL? OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

[Solved] OpenAL Loop a Sound a specific amount of times

    http://forum.lwjgl.org/index.php?topic=4586.0
    Re: OpenAL Loop a Sound a specific amount of times « Reply #2 on: May 19, 2012, 19:51:34 » thank you for the quick answer. but anyhow, i dont really understand how to transpose what you meant. can you give me a example please, would be really nice, thanks (:

OpenAL short example - GitHub Pages

    https://ffainelli.github.io/openal-example/
    OpenAL is the audio counterpart of OpenGL for graphics and as such defines a standard and portable API to build audio applications on top of it. The API covers both playback and capture use cases. Implementations There are various implementations of OpenAL in the wild, the one being used in this example is called

Conducting Open Loop Audio Tests with ... - Audio Precision

    https://www.ap.com/blog/conducting-open-loop-audio-tests-with-apx-audio-analyzers/
    Closed loop versus open loop audio test. First, some definitions: We use the term Closed Loop to refer to a classic audio test wherein a high-quality audio stimulus signal generated by an audio analyzer is input to a Device Under Test (DUT) and the resulting DUT output signal is immediately acquired and analyzed by the analyzer input section in ...

Complete Guide to OpenAL with C++ Part 1 | IndieGameDev

    https://indiegamedev.net/2020/02/15/the-complete-guide-to-openal-with-c-part-1-playing-a-sound/
    The OpenAL Device is usually something like your sound output, either a sound-card or a chip, but technically it could be many different things. Just in the same way that the standard iostream output could be a printer instead of …

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