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OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

ipad - Getting an audio device with OpenAL - Stack Overflow

    https://stackoverflow.com/questions/24067201/getting-an-audio-device-with-openal
    That time it turned out I was using ObjectAL in two different ways, I used OALSimpleAudio in one place, and OpenAL objects in another, and it was initializing my audio session twice. The common thread between these two incidents is both times alcOpenDevice() was called more than once during the life of the application.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    An audio session comes with some default behavior that you can use to get started in development. However, except for certain special cases, the default behavior is unsuitable for a shipping application that uses audio. ... Audio Queue Services, the AV Foundation framework, and OpenAL. Playing Audio Items with iPod Library Access. Starting in ...

PHP: OpenAL Functions - Manual

    https://www.php.net/manual/en/ref.openal.php
    OpenAL aims to provide a standardized API for something called '3D' sound, just like OpenGL does for '3D' video rendering. The fun part of OpenAL is that it does all the DSP for you, so you don't need to know a lot about audio. Since OpenAL comes from Creative Labs, it supports hardware rendering of audio with most if not all SoundBlaster audio ...

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/downloads/
    OpenAL 1.1 Core SDK (zip) OpenAL 1.1 Windows Installer (zip) Site hosted by icculus.org and put together with bootstrap and the sectionalize template by TimeDoctor. Submit changes to the openal.org website content via github pull requests. ...

PHP: OpenAL - Manual

    https://www.php.net/manual/en/book.openal.php
    openal_buffer_loadwav — Load a .wav file into a buffer. openal_context_create — Create an audio processing context. openal_context_current — Make the specified context current. openal_context_destroy — Destroys a context. openal_context_process — …

iphone - iOS5 openAL mute switch and volume controls ...

    https://stackoverflow.com/questions/9016815/ios5-openal-mute-switch-and-volume-controls
    I am currently using openAL for audio playback in my app and having problems with the audio responding to the mute switch and audio volume controls in iOS 5. I have set up an audio session category for ambient sound and it operates correctly pre-iOS 5 .

GitHub - kstenerud/ObjectAL-for-iPhone: Mac and iOS …

    https://github.com/kstenerud/ObjectAL-for-iPhone
    Mac and iOS Audio development, minus the headache. ObjectAL is the easy Objective-C interface to OpenAL, AVAudioPlayer, and audio session management. - GitHub - kstenerud/ObjectAL-for-iPhone: Mac and iOS Audio development, minus the headache. ObjectAL is the easy Objective-C interface to OpenAL, AVAudioPlayer, and audio session management.

iphone - OpenAL initialization problem, iPod only ...

    https://stackoverflow.com/questions/4201220/openal-initialization-problem-ipod-only
    I'm having a problem with OpenAL that only seems to occur with iPod hardware, and the odd thing is that it was working fine, and now it's not. I'm setting up the audio session: [[AVAudioSession

OpenTK.Audio.OpenAL Namespace | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/opentk.audio.openal
    Effects Extension. Reverb Presets. EAX Reverb Presets in legacy format - use ConvertReverbParameters () to convert to EFX EAX Reverb Presets for use with the OpenAL Effects Extension. The X-Ram Extension is provided on the top-end Sound Blaster X-Fi solutions (Sound Blaster X-Fi Fatal1ty, Sound Blaster X-Fi Elite Pro, or later).

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