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OpenAL: Cross Platform 3D Audio

    https://www.openal.org/#:~:text=OpenAL%20is%20a%20cross-platform%203D%20audio%20API%20appropriate,are%20a%20Listener%2C%20a%20Source%2C%20and%20a%20Buffer.
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c++ - Recording Audio with OpenAL - Stack Overflow

    https://stackoverflow.com/questions/3056113/recording-audio-with-openal
    Recording Audio with OpenAL [closed] Ask Question Asked 11 years, 7 months ago. Active 8 years, 10 months ago. Viewed 18k times 14 4. As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling ...

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

Positional Sound with OpenAL. [On mac OS X, using ...

    https://medium.com/programming-for-music/positional-sound-with-openal-d3d951204b30
    We present a command line application that plays back an audio file using the OpenAL API and its ability to produce 3D/spatial sound. The OpenAL API has been deprecated in mac OS 10.15. Apple now…

OpenAL short example - GitHub Pages

    http://ffainelli.github.io/openal-example/
    OpenAL is the audio counterpart of OpenGL for graphics and as such defines a standard and portable API to build audio applications on top of it. The API covers both playback and capture use cases. Implementations

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/downloads/
    OpenAL 1.1 Core SDK (zip) OpenAL 1.1 Windows Installer (zip) Site hosted by icculus.org and put together with bootstrap and the sectionalize template by TimeDoctor. Submit changes to the openal.org website content via github pull requests. ...

Audacity ® | Free, open source, cross-platform audio ...

    https://www.audacityteam.org/
    Free, open source, cross-platform audio software. Audacity is an easy-to-use, multi-track audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems. Developed by a group of volunteers as open source and offered free of charge. Amazing support community.

Audio Recording with OpenAl

    https://mojolabs.nz/posts.php?topic=90830
    This guarantees that there will be no dropouts in the audio material. OpenAl analyses the Audio In port and saves all events into the ring buffer. Every sample has the same size of 1 (MONO8), 2 (MONO16 or STEREO8) or 4 bytes (STEREO16). As long as the buffer is not filled, OpenAL will fill it. If it might overflow older samples will be overwritten.

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    The open-sourced OpenAL audio API—available in the OpenAL framework and built on top of Core Audio—is optimized for positioning sounds during playback. OpenAL makes it easy to play, position, mix, and move sounds, using an interface modeled after OpenGL.

OpenAL: Bindings for the OpenAL sound library

    https://docs.racket-lang.org/libopenal-racket/index.html
    Once we have a device context, we must create a buffer to hold our sound data. ;; Make our OpenAL buffer. ( define buffer ( car ( gen-buffers 1))) ;; Copy the bytes to this buffer. ( buffer-data buffer. AL_FORMAT_MONO8. sinewave. 44100) In this example, each unsigned byte of sinewave is a separate 8-bit sound sample.

The Open Toolkit library: OpenTK.Audio.AudioCapture Class ...

    http://jeske.github.io/opentkr-doxygen/html/class_open_t_k_1_1_audio_1_1_audio_capture.html
    Opens the default device for audio recording. Implicitly set parameters are: 22050Hz, 16Bit Mono, 4096 samples ringbuffer. More... AudioCapture (string deviceName, int frequency, ALFormat sampleFormat, int bufferSize) Opens a device for audio recording. More... void CheckErrors Checks for ALC error conditions. More... void Start Start recording samples.

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