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openAL sound on the iPhone | benbritten.com

    http://benbritten.com/2008/11/06/openal-sound-on-the-iphone/
    First: you need to open the file in a nice audio-friendly way. // get the full path of the file NSString* fileName = [ [NSBundle mainBundle] pathForResource:@"neatoEffect" ofType:@"caf"]; // first, open the file AudioFileID fileID = [self openAudioFile:fileName];

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    Playing Sounds with Positioning Using OpenAL. The open-sourced OpenAL audio API, available in iOS in the OpenAL framework, provides an interface optimized for positioning sounds in a stereo field during playback. Playing, positioning, and moving sounds works just as it does on other platforms.

iOS Programming: OpenAL on iOS

    https://ohno789.blogspot.com/2013/08/openal-on-ios.html
    Here are the 12 steps you need to not only play audio samples, but get the most out of OpenAL: Set up an Audio Session Open a device Create and activate a context Generate sound sources Manage a collection of sources Open your audio data files Transfer your audio data to a buffer Generate data ...

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    OpenAL uses Core Audio’s I/O audio unit (see Audio Units) directly, resulting in lowest-latency playback. For all of these reasons, OpenAL is your best choice for playing sound effects in game applications on iPhone and iPod touch. OpenAL is also a good choice for general iOS application playback needs.

iphone - To mix sounds using OpenAl - Stack Overflow

    https://stackoverflow.com/questions/5326912/to-mix-sounds-using-openal
    Anybody have any idea about how to mix sounds in iphone.We can use OpenAl that i know but need some sample application or code which would be easier for me to understand this concept As i have seen some apples demo application which uses openGl along with openAl and is too confusing for me to understand this as i am new to this openGl …

OpenAL tone generation on iPhone - Stack Overflow

    https://stackoverflow.com/questions/2551764/openal-tone-generation-on-iphone
    So I have been looking around for some time now on a way to produce a variable tone on the iPhone using OpenAL, the issue being the Apple has deprecated the ALUT part of OpenAL that has the

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

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