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Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    6 rows

No audio on iOS device using OpenAL · Issue #154 · wang ...

    https://github.com/wang-bin/QtAV/issues/154
    AudioOutputOpenAL Error: No OpenAL format available for audio data format flt stereo. OpenAL audio format: 0x0 ch:2, sample format: flt Failed to generate OpenAL buffers: Invalid Operation. The text was updated successfully, but these errors were …

iOS Programming: OpenAL on iOS - Blogger

    https://ohno789.blogspot.com/2013/08/openal-on-ios.html
    Here are the 12 steps you need to not only play audio samples, but get the most out of OpenAL: Set up an Audio Session Open a device Create and activate a context Generate sound sources Manage a collection of sources Open your audio data files Transfer your audio data to a buffer Generate data ...

Positional Sound with OpenAL. [On mac OS X, using ...

    https://medium.com/programming-for-music/positional-sound-with-openal-d3d951204b30
    Open Device. In order to work with the OpenAL API one has to first specify and open a …

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

Is it true, no OpenAL in iOS9? | Apple Developer Forums

    https://developer.apple.com/forums/thread/7081
    Oddly no - my games use OpenAL and they seem to run fine (music and sounds). A delete API cannot be used if your SDK are the version who have been removed it. An application compilated with iOS 8 SDK can run correctly on iOS 9, and use these API. But, if you change the SDK to iOS 9, then, your app cannot compile.

Audio Library for Windows, Mac & iOS? OpenAL/OpenSL

    https://stackoverflow.com/questions/6975859/audio-library-for-windows-mac-ios-openal-opensl
    If your target platforms are Windows/Mac/iOS then OpenAL is a fine choice as it's supported on all those platforms. The place where you will need to write cross platform code is how you open and decode your files. Show activity on this post. You might be looking for SDL_audio, which loads an audio file and plays it.

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/documentation/
    Extensions Multi-Platform Extensions. These are registered extensions which are used for multiple implementations on multiple platforms. ALC_ENUMERATION_EXT-- enumeration of available devices (sample code in altest) ALC_EXT_CAPTURE-- capture functionality; documentation is in the OpenAL 1.1 Specification AL_EXT_MP3-- MP3 audio format support. …

OpenAL short example - GitHub Pages

    https://ffainelli.github.io/openal-example/
    ALCdevice*device;device =alcOpenDevice(NULL);if(!device)// handle errors. Here we open a handle to the default device. You can specify explicitely whichdevice you want to open by using its name as an argument to alcOpenDevice(). Below is an example about how to enumerate the list of available devices.

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