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Positional Sound with OpenAL. [On mac OS X, using ...

    https://medium.com/programming-for-music/positional-sound-with-openal-d3d951204b30#:~:text=After%20the%20creation%20of%20the%20source%20we%20proceed,volume%20at%20the%20input%20of%20an%20electrical%20circuit.
    none

audio - How to set channel gain in OpenAL? - Stack …

    https://stackoverflow.com/questions/3988834/how-to-set-channel-gain-in-openal
    You got that because it's impossible to modify the gain of a buffer. There's no such thing. What you can do is set the AL_GAIN attribute either to the listener (applying it to all sources in the current context) or to a particular source.

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

openal.audio - advanced sound support — PyAL 0.2.0 ...

    https://pythonhosted.org/PyAL/audio.html
    gain¶ The relative sound volume (perceiptive for the listener). changed¶ Indicates, if an attribute has been changed. class openal.audio. SoundSource(gain=1.0, pitch=1.0, position=[0, 0, 0], velocity=[0, 0, 0])¶ An object within the application world, which can emit sounds. gain¶ The volume gain of the source. pitch¶

OpenAL short example - GitHub Pages

    https://ffainelli.github.io/openal-example/
    OpenAL is the audio counterpart of OpenGL for graphics and as such defines a standard and portable API to build audio applications on top of it. The API covers both playback and capture use cases. Implementations There are various implementations of OpenAL in the wild, the one being used in this example is called

OpenAL Programmers Guide

    http://openal.org/documentation/OpenAL_Programmers_Guide.pdf
    OpenAL with EAX and other capabilities. OpenAL is appropriate for many audio applications, but was designed to be most appropriate for gaming audio. Intended Audience This reference guide is most appropriate for a programmer. Experience with C or C++ is not required to learn the concepts in OpenAL, but will make understanding the OpenAL source as

Positional Sound with OpenAL. [On mac OS X, using ...

    https://medium.com/programming-for-music/positional-sound-with-openal-d3d951204b30
    We use the OpenAL API function alSourcef () to do it. We set it to have the value AL_MAX_GAIN. Note: In fact, gain is the ratio of the volume of …

What is OpenAL? Should I Remove it? - TenComputer

    https://tencomputer.com/what-is-openal-should-you-remove-it/
    That is fantastic in games and audio devices. And download OpenAL can also fix OpenAL32.dll missing issue. It is foolproof to get a OpenAL on your PC, just navigate to OpenAL site and all the available OpenAL downloads will be available for you. Hit Download and you can get both the OpenAL core SDK and the OpenAL Windows installer.

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/downloads/
    OpenAL 1.1 Windows Installer (zip) Site hosted by icculus.org and put together with bootstrap and the sectionalize template by TimeDoctor . Submit changes to the openal.org website content via github pull requests .

Audio

    https://projectzomboid.com/modding/zombie/openal/Audio.html
    The description of of audio data loaded by the AudioLoader. Method Summary. ... get the ID of the OpenAL buffer holding this data (if any). float: getPosition Return the current playing position in the sound. boolean: isPlaying Check if the sound is playing as sound fx. int: ... gain - The gain of the play back loop - True if we should loop ...

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