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OpenAL - Wikipedia

    https://en.wikipedia.org/wiki/OpenAL#:~:text=%EE%80%80OpenAL%EE%80%81%20Soft%20supports%20mono%2C%20stereo%2C%204-channel%2C%205.1%2C%206.1%2C,for%20Linux%20and%20Windows%20made%20by%20Adalin%20B.V..
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OpenAL: Cross Platform 3D Audio

    https://www.openal.org/documentation/
    EAX_RAM-- XRAM support (documentation in the OpenAL SDK) AL_EXT_ALAW-- ALAW audio format support AL_EXT_DOUBLE-- double audio format support AL_EXT_FLOAT32-- float32 audio format support AL_EXT_IMA4-- IMA4 audio format support AL_EXT_MULAW-- MULAW audio format support AL_EXT_MCFORMATS-- multi-channel audio format support. OpenAL Extension …

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

OpenAL Soft - Software 3D Audio

    https://www.openal-soft.org/index.html
    Overview. OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by the API. More advanced effects, including air absorption, occlusion, and …

Positional Sound with OpenAL. [On mac OS X, using ...

    https://medium.com/programming-for-music/positional-sound-with-openal-d3d951204b30
    The specification of the format that we want the audio data from the input file to converted it to, needs to be compatible with the OpenAL API and the requirements of the OpenAL Buffer that we ...

What is OpenAL? Should I Remove it? - TenComputer

    https://tencomputer.com/what-is-openal-should-you-remove-it/
    What is OpenAL? As the abbreviation of Open Audio Library, the OpenAL program is a cross-platform API (Application Programming Interface). With the similar style to OpenGL, OpenAL is dedicated to displaying multichannel three-dimensional positional audio, which is also why sometimes Open al program is embedded in your PC.

OpenAL short example - GitHub Pages

    https://ffainelli.github.io/openal-example/
    static inline ALenum to_al_format (short channels, short samples) {bool stereo = (channels > 1); switch (samples) {case 16: if (stereo) return AL_FORMAT_STEREO16; else return AL_FORMAT_MONO16; case 8: if (stereo) return AL_FORMAT_STEREO8; else return AL_FORMAT_MONO8; default: return-1;}} alBufferData (buffer, to_al_format (wave-> channels, …

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/downloads/
    OpenAL 1.1 Windows Installer (zip) Site hosted by icculus.org and put together with bootstrap and the sectionalize template by TimeDoctor . Submit changes to the openal.org website content via github pull requests .

c++ - Loading a .WAV file for OpenAL - Stack Overflow

    https://stackoverflow.com/questions/36949957/loading-a-wav-file-for-openal
    */ struct WAVE_Format { char subChunkID[4]; long subChunkSize; short audioFormat; short numChannels; long sampleRate; long byteRate; short blockAlign; short bitsPerSample; }; /* * Struct to hold the data of the wave file */ struct WAVE_Data { char subChunkID[4]; //should contain the word data long subChunk2Size; //Stores the size of the …

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