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OpenAL: Cross Platform 3D Audio

    https://www.openal.org/#:~:text=OpenAL%20is%20a%20cross-platform%203D%20audio%20API%20appropriate,are%20a%20Listener%2C%20a%20Source%2C%20and%20a%20Buffer.
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OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

OpenAL short example - GitHub Pages

    https://ffainelli.github.io/openal-example/
    OpenAL is the audio counterpart of OpenGL for graphics and as such defines a standard and portable API to build audio applications on top of it. The API covers both playback and capture use cases. Implementations There are various implementations of OpenAL in the wild, the one being used in this example is called

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/documentation/
    AL_EXT_MCFORMATS-- multi-channel audio format support. OpenAL Extension API Database Documentation queries can be made for extension, token or function names at the OpenAL Extension Registry. Site hosted by icculus.org and put together with bootstrap and the sectionalize template by TimeDoctor.

ALFormat Enum (OpenTK.Audio.OpenAL) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/opentk.audio.openal.alformat
    OpenTK. Audio. OpenAL. Assembly: OpenTK-1.0.dll. Important. Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here. Sound samples: Format specifier.

What is OpenAL? Should I Remove it? - TenComputer

    https://tencomputer.com/what-is-openal-should-you-remove-it/
    With the similar style to OpenGL, OpenAL is dedicated to displaying multichannel three-dimensional positional audio, which is also why sometimes Open al program is embedded in your PC. Especially, when you would like to play some games, the OpenAL is needed. Along with it, you can enjoy a more vivid game with perfect sound effect.

OpenAL 2.0.7.0 - Free Download - FilePlanet

    https://openal.fileplanet.com/download
    OpenAL. Rendering software for high-quality sound with an open audio library. Free download.

ios - does OpenAL only work with caff format audio files ...

    https://stackoverflow.com/questions/26409542/does-openal-only-work-with-caff-format-audio-files
    OpenAL like many audio rendering API's like Web Audio API require PCM audio as its only input format --- any WAV,mp3 will need to be parsed upstream and fed into as audio buffer (s) of PCM audio Share Improve this answer answered Oct 16 '14 at 21:26 Scott Stensland 24k 12 85 91 Add a comment Your Answer Post Your Answer

c++ - Loading a .WAV file for OpenAL - Stack Overflow

    https://stackoverflow.com/questions/36949957/loading-a-wav-file-for-openal
    Answer appreciated, but the question was more about the process of reading the WAV file format, not really about playing OpenAL audio (admittedly, I probably should have limited my code snippet to only that which is relevant to loading a WAV file). – …

Positional Sound with OpenAL. [On mac OS X, using ...

    https://medium.com/programming-for-music/positional-sound-with-openal-d3d951204b30
    The buffer is the OpenAL part that holds the audio data to be processed. A device can have many buffers and they are independent of …

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