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OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

OpenAL | Manual | Castle Game Engine

    https://castle-engine.io/openal.php
    1. Introduction OpenAL is an open-source cross-platform library to play 3D sound. It is the default sound backend used by Castle Game Engine to play all the sounds. If you want to learn how to play sounds using Castle Game Engine, see the manual about sound. This pages only lists some OpenAL-specific information. 2. Installing OpenAL Windows

GitHub - alexrestrepo/SoundEngine: An OpenAL based …

    https://github.com/alexrestrepo/SoundEngine
    An OpenAL based sound engine that allows you to play one background audio track, and multiple simultaneous sound effects. This sound engine was born out of a simple OpenAL tutorial, available here . Since then it has been featured online in a couple of different sites. There's also an ARC conversion available here. Current Version: 1.1

OpenAL - Free download and software reviews - CNET …

    https://download.cnet.com/OpenAL/3000-2070_4-77587417.html
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in …

GitHub - R4stl1n/cAudio: 3D Audio Engine Based on Openal

    https://github.com/R4stl1n/cAudio
    Just run git clone https://github.com/wildicv/cAudio.git to get your local copy of the source. When the clone is done move in to the new directory cd cAudio/CMake. Install the …

How I attempted to create an Audio engine with OpenAL ...

    https://www.reddit.com/r/gamedev/comments/224p1e/how_i_attempted_to_create_an_audio_engine_with/
    OpenAL Simple enough to use, containing all the features you might need to easily set up a 3D audio environment. The syntax is very similar to OpenGL in both function names and usage. You generate buffers which you give to "sources" which will then be able to play the audio data contained in the buffers.

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