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Determining when OpenAL has finished playing audio …

    https://stackoverflow.com/questions/11911451/determining-when-openal-has-finished-playing-audio-using-callbacks
    The easiest way is to simply delay a function/block call by the length of the audio. As an example, you could use libdispatch (aka Grand Central Dispatch) to add a block to a queue after a set amount of time: dispatch_time_t delay; dispatch_queue_t queue; dispatch_block_t block; uint64_t audio_length_ns = 10000000000; // 10 seconds delay = dispatch_time …

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/documentation/
    ALC_EXT_CAPTURE-- capture functionality; documentation is in the OpenAL 1.1 Specification AL_EXT_MP3-- MP3 audio format support. Linux/Standard Implementation Extensions. ALC_LOKI_audio_channel-- get/set the volume settings for the current context LOKI_buffer_data_callback-- a buffer callback mechanism LOKI_IMA_ADPCM_format-- ADPCM …

Positional Sound with OpenAL. [On mac OS X, using ...

    https://medium.com/programming-for-music/positional-sound-with-openal-d3d951204b30
    What you will hear is the playback travelling from the left to the right speaker of your sound device. In a loop, from left to right and then …

ios - OpenAL and Audio Unit clashing - Stack Overflow

    https://stackoverflow.com/questions/16590175/openal-and-audio-unit-clashing
    I have an audio unit with a callback from the mix input. This works correctly and records fine. The moment I open another view that uses ObjectAL (OpenAL), going back to the ViewController that rec...

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