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alsa - How to force OpenAL to interface with pulseaudio …

    https://stackoverflow.com/questions/57584634/how-to-force-openal-to-interface-with-pulseaudio-in-libgdx-works-on-gnome-but
    It seems that openAL is talking directly to alsa rather than the pulseaudio server. This is on my Ubuntu 18.04 system. When I run the same code on my Fedora 29 workstation or my old laptop with Ubuntu 16.04 then the libgdx code runs perfectly and will overlap with the audio from Firefox as well as being recognized by pavucontrol as a process ...

openal & pulseaudio (ut2004) / Multimedia and Games / Arch ...

    https://bbs.archlinux.org/viewtopic.php?id=89132
    Re: openal & pulseaudio (ut2004) hm i made a test with oss-output and than use padsp. the difference between the alsa-plugin and oss is that the cpu-usage with alsa increases!!! i felt immeadiatly that ut2004 isnt as smooth as always with that alsa-plugin, so i looked in the system-moitor, and indeed both cpu-cores were at maximum!

[pulseaudio, openal] no sound in applications which are ...

    https://bbs.archlinux.org/viewtopic.php?id=172173
    Re: [pulseaudio, openal] no sound in applications which are using openal There is no way to change sound settings in minecraft. Everything less …

#42986 (openal-soft @1.15.1: complains about pulseaudio ...

    https://trac.macports.org/ticket/42986
    Yes, I see dlopen() is used in openal-soft-1.15.1/Alc/helpers.c. Apparently I should add a pulseaudio dependency to openal-soft, and one for portaudio as well. Done in r118122 . Adding dependencies for portaudio and pulseaudio has the nasty side effect that with those, something close to 20 other ports, mostly to do with Xorg get pulled in as well.

PSA: Force OpenAL to use PulseAudio when gaming on …

    https://www.reddit.com/r/linuxaudio/comments/d8mxpi/psa_force_openal_to_use_pulseaudio_when_gaming_on/
    Many games use OpenAL for audio and OpenAL will use Jack by default, when available, there is rarely need for it and the OpenAL Jack driver is not very good. The result is: xruns and audio stuttering. The same games will work much better when forced to use PulseAudio, which might be bridged to the same Jack server. To do that set: ALSOFT_DRIVERS=pulse

Pulseaudio - Bindings | openHAB

    https://www.openhab.org/addons/bindings/pulseaudio/
    You can use the GUI on the bindings page (click on the pulseaudio binding then "Expand for details"), or create a <openHAB-conf>/services/pulseaudio.cfg file and use the above options like this: binding.pulseaudio:sink=true binding.pulseaudio:source=false binding.pulseaudio:sinkInput=false binding.pulseaudio:sourceOutput=false

OpenAL[???, maybe Pulseaudio] issue with Arch (Can't ...

    https://www.reddit.com/r/archlinux/comments/56o7ei/openal_maybe_pulseaudio_issue_with_arch_cant/
    OpenAL[???, maybe Pulseaudio] issue with Arch (Can't change audio output device) I recently installed Arch and everything has gone smoothly and nicely so far but I'm having one recurring issue with applications (Seemingly those that use OpenAL to be precise) where I can't change the audio output source from built-in audio to my headphones.

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/links/
    The accelerated ALSA idea quickly fell through, but the software mixing code ended up being modified to be cross-platform, with multiple output backends: ALSA, OSS, DirectSound, PulseAudio, MMDevAPI, CoreAudio, Solaris, SoundIO, OpenSL, WinMM, PortAudio, "Null" Output, and a .wav writer are currently implemented. OpenAL Soft's code has been ...

OpenAL Soft - Software 3D Audio

    https://openal-soft.org/
    OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by …

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