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C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    SoundTouch is an open-source audio processing library for changing the Tempo, Pitch and Audio Playback Rates of audio streams or audio files. The library additionally supports estimating stable beats-per-minute rates for audio tracks.

OpenAL: Cross Platform 3D Audio

    http://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio …

C++ Audio libraries | LibHunt

    https://cpp.libhunt.com/libs/audio
    algore. Tasty C++ class wrappers and mixer implementation for OpenAL built on Chris Robinson's ALURE library. Comes with some crunky LinkedList and ListItem classes which you are welcome to use or change. Use with ALURE, OpenAL, libsndfile / libFLAC etc. Provides a simple and effective programmer interface to easily deal with the ALURE libraries and implements ALURE …

The Top 112 Audio Library Open Source Projects on Github

    https://awesomeopensource.com/projects/audio-library
    OpenShot Audio Library (libopenshot-audio) is a free, open-source project that enables high-quality editing and playback of audio, and is based on the amazing JUCE library. Audio ⭐ 108 Generic Go package designed to define a common interface to analyze and/or process audio data

Download OpenAL 2.0.7.0 for Windows - Filehippo.com

    https://filehippo.com/download_openal-m7f/
    OpenAL or Open Audio Library is a free cross-platform 3D audio API for Windows. The main purpose of OpenAL is to realistically simulate sound in digital environments, particularly for use in game development.With minimal effort and setup, programmers can use the API to implement various audio effects based on the position of the audio source in 3D space; this is ideal for …

A list of open source C++ libraries - cppreference.com

    https://en.cppreference.com/w/cpp/links/libs
    Open-source library and tools for audio and music analysis, description and synthesis (MIR) Affero GPLv3: FFTW: A library for computing the DFT (SSE/SSE2/AVX/Altivec/ARM Neon). GPL-2.0 CMake KFR: Fast, modern, C++17, open source, cross-platform DSP/DFT framework, supports Audio resampling, FIR/IIR filters, Biquad, (SSE, …

GitHub - andrewrk/libsoundio: C library for cross-platform ...

    https://github.com/andrewrk/libsoundio
    C library providing cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players. This library is an abstraction; however in the delicate balance between performance and power, and API convenience, the scale is tipped closer to the former.

c++ - Library for reading audio files - Stack Overflow

    https://stackoverflow.com/questions/12915892/library-for-reading-audio-files
    Is there a library available similar to libav/ffmpeg for audio files which simplifies reading various audio formats and provides me a constant stream of raw audio samples? Or is the best solution to use individual libraries for each format? The libraries should be c/c++ and cross-plattform compatible (Mac, Win, Linux, ARM). EDIT Thanks for all ...

Looking for a simple audio playback library for C++

    https://stackoverflow.com/questions/5093760/looking-for-a-simple-audio-playback-library-for-c
    The best possible choice in my opinion is the BASS audio library, which is not open source, but free for non-commercial use. It is used by the AIMP2 audio player, which you can use to check the sound quality, natively supports a lot of formats including MP3 and OGG, and uses plugins to support even more, including FLAC. Share.

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms. Many applications use PortAudio for Audio I/O.

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