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Spatial Audio - Oculus

    https://creator.oculus.com/learn/spatial-audio/
    Using Facebook 360 Spatial Workstation to Create 360 Linear VR. The FB 360 Spatial Workstation is an end-to-end pipeline that allows sound designers to drop in audio sources, pan and sync to scene elements, and render to a single ambisonic file that is played back on Facebook and Oculus video. Originally developed by Two Big Ears, Facebook 360 Spatial Workstation is now a free …

3D Audio Spatialization | Oculus Developers

    https://developer.oculus.com/resources/audio-intro-spatialization/
    Introduces some high-level concepts related to 3D audio spatializing in VR.

Is spatial audio supported in Oculus Rift without ...

    https://forums.oculusvr.com/t5/Audio-SDK-Development/Is-spatial-audio-supported-in-Oculus-Rift-without-using/td-p/619725
    Hi! Spatial audio playback is app based indeed, rather than being hardware or HMD based. Oculus video on the Rift is unfortunately not a supported platform at the moment, although it will be in the very near future.

Spacial Audio in Unity3D - Oculus Rift - YouTube

    https://www.youtube.com/watch?v=2dzsVjn8hNc
    DEMO: http://www.youtube.com/watch?v=lsXh5EtSXDs&hd=1 Be sure to wear Headphones. [email protected]

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