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objective c - AVAudioPlayer Number Of Loops only taking ...

    https://stackoverflow.com/questions/20208355/avaudioplayer-number-of-loops-only-taking-effect-after-being-played-through-once
    I have a UIButton, which once tapped either sets a loop for an audio player, or resets it to 0 (no loop). Here is the method - -(void)changeLoopValueForPlay:(int)tag toValue:(bool)value{ AVAudioPlayer *av = [self.playerArray objectAtIndex:tag]; if(value){ [av setNumberOfLoops:100]; [av prepareToPlay]; } else{ [av setNumberOfLoops:0]; } }

AVAudioPlayer.NumberOfLoops Property (AVFoundation ...

    https://docs.microsoft.com/en-us/dotnet/api/AVFoundation.AVAudioPlayer.NumberOfLoops
    Remarks. This zero-based value specifies the number of times the sound is repeated after its initial playing. In other words, a value of 1 will result in the sound being played 2 times.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayernode
    Generally, you want to configure the node’s output format with the same number of channels as in the files and buffers. Otherwise, the node drops or adds channels as necessary. It’s usually preferable to use an AVAudio Mixer Node for this configuration. Similarly, when playing file segments, the node makes sample rate conversions, if necessary.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer/1386071-numberofloops
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