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Audio in Node-webkit using node js and Web Audio API

    https://stackoverflow.com/questions/27571319/audio-in-node-webkit-using-node-js-and-web-audio-api
    I'm working on an application using node-webkit in which I need to play audio. I've successfully played audio using Web Audio API and an XMLHttpRequest, but loading the song is very slow. It takes up to 1 second depending on the format and size. Is there any way to load a file using the node.js file system, and then pass that data to the Web ...

Web Audio API - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    The Web Audio API involves handling audio operations inside an audio context, and has been designed to allow modular routing. Basic audio operations are performed with audio nodes , which are linked together to form an audio routing graph .

Migrating from webkitAudioContext - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Migrating_from_webkitAudioContext
    Copy to Clipboard. you can change it like this in order to port it to the standard AudioContext API: var osc = context.createOscillator(); osc.start(1); osc.stop(1.5); var src = context.createBufferSource(); src.start(1, 0.25); src.stop(2); Copy to Clipboard.

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    The Web Audio API lets you pipe sound from one audio node into another, creating a potentially complex chain of processors to add complex effects to your soundforms. One way to do this is to place BiquadFilterNodes between your sound source and destination. This type of audio node can do a variety of low-order filters which can be used to build graphic equalizers …

GitHub - audiojs/web-audio-api: Node.js implementation …

    https://github.com/audiojs/web-audio-api
    By default, web-audio-api doesn't play back the sound it generates. In fact, an AudioContext has no default output, and you need to give it a writable node stream to which it can write raw PCM audio. After creating an AudioContext, set its output stream like this : …

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