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WaveOut, NAudio.Wave C# (CSharp) Code Examples - HotExamples

    https://csharp.hotexamples.com/examples/NAudio.Wave/WaveOut/-/php-waveout-class-examples.html
    C# (CSharp) NAudio.Wave WaveOut - 30 examples found. These are the top rated real world C# (CSharp) examples of NAudio.Wave.WaveOut extracted from open source projects. You can rate examples to help us improve the quality of examples.

NAudio/WaveOut.cs at master · SjB/NAudio · GitHub

    https://github.com/SjB/NAudio/blob/master/NAudio/Wave/WaveOutputs/WaveOut.cs
    NAudio is an open source .NET audio and MIDI library, containing dozens of useful audio related classes intended to speed development of audio related utilities in .NET. It has been in development since 2001 and has grown to include a wide variety of features. While some parts of the library are relatively new and incomplete, the more mature features have undergone …

WaveOut.Init, NAudio.Wave C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/NAudio.Wave/WaveOut/Init/php-waveout-init-method-examples.html
    C# (CSharp) NAudio.Wave WaveOut.Init - 30 examples found. These are the top rated real world C# (CSharp) examples of NAudio.Wave.WaveOut.Init extracted from open source projects. You can rate examples to help us improve the quality of examples.

NAudio Output Devices - Mark Heath

    https://www.markheath.net/post/naudio-audio-output-devices
    WaveOut WaveOut should be thought of as the default audio output device in NAudio. If you don’t know what to use, choose WaveOut. It essentially wraps the Windows waveOut APIs, and is the most universally supported of all the APIs. The WaveOut object allows you to configure several things before you get round to calling Init.

WaveOutOpen Callbacks in NAudio - Mark Heath

    https://www.markheath.net/post/waveoutopen-callbacks-in-naudio
    Of these, only the CALLBACK_FUNCTION and CALLBACK_WINDOW are of interest to us in NAudio, as they are the only two that will actually give back information about which buffer in particular has finished playing.. My preference was to use CALLBACK_FUNCTION as this means that the user has no need to pass Window handles to the WaveOut open constructor. There are …

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