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NAudio/PlaybackStopped.md at master - GitHub

    https://github.com/naudio/NAudio/blob/master/Docs/PlaybackStopped.md#:~:text=%20Handling%20Playback%20Stopped%20%201%20Manually%20Stopping,error%20during%20playback%2C%20the%20PlaybackStopped%20event...%20More%20
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NAudio and the PlaybackStopped Problem - Mark Heath

    https://www.markheath.net/post/naudio-and-playbackstopped-problem
    The IWavePlayer interface in NAudio features an event called PlaybackStopped. The original idea behind this event was simple: you start playing a file (e.g. pass a WaveFileReader into WaveOut.Init and then call Play ), and when it reaches its end you are informed, allowing you to dispose the input stream and playback device if you wanted to, or maybe start playing …

c# - Naudio crashed issue when using PlaybackStopped …

    https://stackoverflow.com/questions/52531488/naudio-crashed-issue-when-using-playbackstopped-event
    Or, since callbacks are involved and threads, you might be having race conditions between threads, to solve that a lot more would have to be known about the code and a solid answer cannot be provided for the details shown so far.

NAudio/PlaybackStopped.md at master - GitHub

    https://github.com/naudio/NAudio/blob/master/Docs/PlaybackStopped.md
    Handling Playback Stopped Manually Stopping Playback. You can stop audio playback any time by simply calling Stop. Depending on the implementation... Reaching the end of the input audio. In NAudio, the Read method on IWaveProvider is called …

c# - Naudio,how to tell playback is completed - Stack …

    https://stackoverflow.com/questions/11272872/naudio-how-to-tell-playback-is-completed
    I knew there is a PlaybackStopped event listed below: wfr = new NAudio.Wave.WaveFileReader(this.outputFilename); audioOutput = new DirectSoundOut(); WaveChannel32 wc = new NAudio.Wave.WaveChannel32(wfr); audioOutput.Init(wc); audioOutput.PlaybackStopped += new …

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