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c# - naudio waveProvider.AddSamples causing a crash ...

    https://stackoverflow.com/questions/6778119/naudio-waveprovider-addsamples-causing-a-crash
    Once it is full it throws an exception (newer versions of NAudio allow you to configure whether an exception is thrown or whether audio is silently discarded). The latest code also allows you to set BufferDuration before your first call to AddSamples to increase the buffer size from the default of 5 seconds worth of audio. Share Improve this answer

BufferedWaveProvider.AddSamples, NAudio.Wave C# (CSharp ...

    https://csharp.hotexamples.com/examples/NAudio.Wave/BufferedWaveProvider/AddSamples/php-bufferedwaveprovider-addsamples-method-examples.html
    C# (CSharp) NAudio.Wave BufferedWaveProvider.AddSamples - 15 examples found. These are the top rated real world C# (CSharp) examples of NAudio.Wave.BufferedWaveProvider.AddSamples extracted from open source projects. You can rate examples to help us improve the quality of examples. Programming Language: C# (CSharp)

AddSamples memory leak · Issue #43 · naudio/NAudio · …

    https://github.com/naudio/NAudio/issues/43
    Ni55aN commented on Sep 8, 2015. I have a memory leak occurs when using the addSamples. bufferedWaveProvider.AddSamples (buffer, 0, decompressed); // this line further. everything seems to be right, received bytes mp3 decompressed file into a readable for the player and added to buffer (of course it is not clear if the file weighs 5 MB, the RAM ...

Playback of Sine Wave in NAudio - Mark Heath

    https://www.markheath.net/post/playback-of-sine-wave-in-naudio
    Playback of Sine Wave in NAudio. In this post I will demonstrate how to create and play a sine wave using NAudio. To do this, we need to create a derived WaveStream, or more simply, a class that implements IWaveProvider. One awkwardness of implementing IWaveProvider or WaveStream, is the need to provide the data into a byte array, when it would ...

How to record and play audio at the same time with NAudio

    https://www.markheath.net/post/how-to-record-and-play-audio-at-same
    And here’s how you use it to both play and save audio at the same time (note this is very simplified WPF app with two buttons and no checks that you don’t press Start twice in a row etc). The key is that we pass the BufferedWaveProvider into the constructor of the SavingWaveProvider, and then pass that to waveOut.Init.

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