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Any way to disable log message "There are no audio ...

    https://answers.unity.com/questions/1113530/any-way-to-disable-log-message-there-are-no-audio.html#:~:text=Edit%20%3E%20Project%20Settings%20%3E%20Audio%20%3E%20Disable,anyway%20to%20give%20players%20ability%20to%20adjust%20volumes%29.
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how do i mute all audio sound? - Unity Answers

    https://answers.unity.com/questions/52109/how-do-i-mute-all-audio-sound.html
    how do i mute all audio sound? var muted = false; function OnMouseDown () {. if (muted == false) { audio.volume = 0; muted = true; } else if (muted == true) { …

c# - How do I Mute The Audio In Unity 3D? - Stack Overflow

    https://stackoverflow.com/questions/30859693/how-do-i-mute-the-audio-in-unity-3d
    How do I Mute The Audio In Unity 3D? Ask Question Asked 6 years, 7 months ago. Active 6 years, 4 months ago. Viewed 5k times 0 with script this. what is wrong in script this ? audio.mute = ToggleButton.isSpeakerOff; sorry bad english,fast answer please correct my script please. c# audio unity3d mute. Share. Follow ...

Unity - Scripting API: AudioSource.mute

    https://docs.unity3d.com/ScriptReference/AudioSource-mute.html
    Mute sets the volume=0, Un-Mute restore the original volume. // Mutes-Unmutes the sound from this object each time the user presses space. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { AudioSource audioSource; void Start () { audioSource = GetComponent< AudioSource > (); }

Unity - Scripting API: AudioSource.mute

    https://docs.unity3d.com/540/Documentation/ScriptReference/AudioSource-mute.html
    Mute sets the volume=0, Un-Mute restore the original volume. // Mutes-Unmutes the sound from this object each time the user presses space. function Update () { if ( Input.GetKeyDown ( KeyCode.Space )) { if (audio.mute) audio.mute = false; else audio.mute = true; } } // Mutes-Unmutes the sound from this object each time the user presses space. using UnityEngine; …

How do you mute a AudioMixerGroup from code? - Unity …

    https://forum.unity.com/threads/how-do-you-mute-a-audiomixergroup-from-code.308909/
    The main complaint (or at least mine) is that Unity has the built in functionality to mute specific audio groups in the Editor GUI, but it's not exposed in the code API. By the way, while your solution would work, it is very inefficient because you are checking to see if audio should be muted/unmuted every frame. If I had to implement this, I would use an event driven …

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