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Mupen64plus's audio popping (Windows 10) · Issue #571 ...

    https://github.com/mupen64plus/mupen64plus-core/issues/571#:~:text=It%20tries%20to%20keep%20the%20buffer%20size%20between,is%20used%20to%20try%20and%20avoid%20these%20issues.
    none

How to fix Mupen64 audio lag/sync (Goldeneye 007 ... - …

    https://www.youtube.com/watch?v=yQVaUL1gM1I
    In certain games using the Mupen64 emulator (in either glide or rice), the timing of the audio is a few seconds late. I mainly noticed this in Goldeneye, so ...

High audio latency · Issue #147 · mupen64plus-ae ...

    https://github.com/mupen64plus-ae/mupen64plus-ae/issues/147
    Just to post an update. I've tried many different ROMs over the past few months and have experienced audio delay above and beyond standard android audio latency in all of them, keeping current with the google play Mupen releases. I've also been trying n64oid on all said ROMs and found the audio delay to be almost nonexistent compared to Mupen.

Goldeneye audio delay problem. · Issue #397 · …

    https://github.com/mupen64plus/mupen64plus-core/issues/397
    Goldeneye audio delay problem. #397. Open AmbientMalice opened this issue Sep 16, 2017 · 15 comments Open ... Hmmm, I wonder if Mupen64plus-AE has the same problem. It has its own audio plugin. This sounds a lot like you are trying to set an audio sampling rate requested be the game, but the hardware can only give you an approximation. ...

Mupen64plus's audio popping (Windows 10) · Issue #571 ...

    https://github.com/mupen64plus/mupen64plus-core/issues/571
    It tries to keep the buffer size between 20ms and 300ms, so that if there is a hiccup, there should be a 20ms buffer that can keep playing, to try and avoid pops. Increasing that value may help, but it would also increase the audio delay (the audio plays slightly late). In mupen64plus-ae, audio stretching is used to try and avoid these issues.

Anyone else having sound lag with Mupen64 ...

    https://www.reddit.com/r/EmulationOnAndroid/comments/2zm32p/anyone_else_having_sound_lag_with_mupen64/
    Anyone else having sound lag with Mupen64? I'm using a Sony Z3 and the v3 Alpha. The lag seems to be quite out. Any ideas? 8 comments. share. save. hide. report. 100% Upvoted. This thread is archived. New comments cannot be posted and votes cannot be …

Audio Lag, or why does my audio output have a ~1000ms delay

    http://www.paulscode.com/forum/index.php?topic=1117.0
    Re: Audio Lag, or why does my audio output have a ~1000ms delay. BombSquad is a game built to run on Android, not a game built for some other system and ported to Android, which means any audio or video programming was built to run on the Android system. Mupen64 is an Emulator, which means that it doesn't convert the games you play to Android ...

N64 Audio Timing Issue · Issue #711 · …

    https://github.com/TASEmulators/BizHawk/issues/711
    I don't think Azimer's audio plugin supports Mupen64Plus, but that would be the best one to port if any. @thecoreyburton @zeromus UPDATE: Azimer's audio plugin will support Mupen64Plus in the next release, so that's cool. We could switch to that, or update Mupen64Plus' audio plugin, or both. Azimer's plugin is way better, in my experience.

A guide to improve N64 audio : RetroPie - reddit

    https://www.reddit.com/r/RetroPie/comments/86snpv/a_guide_to_improve_n64_audio/
    OMX also seems to be the culprit when the audio drops out during lag. On a faster machine I am sure this isnt a problem but on the Pi we sometimes have to use stop gap measures and use work arounds to get N64 to work better. ... mupen64plus_audio = "1" to. mupen64plus_audio = "0" Mupen64 will now default to using the SDL audio plugin. This will ...

Home - mupen64plus

    https://mupen64plus.org/
    Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input.

If you are lagging with N64 cores, a solution. - reddit

    https://www.reddit.com/r/RetroArch/comments/8zdw5y/if_you_are_lagging_with_n64_cores_a_solution/
    If you are lagging with N64 cores, a solution. This worked for me, I spent a good hour figuring out what I could do with the configuration settings, lowering res, ect. But if you, start an N64 game, toggle the menu, go down to options, find the option (Framerate), and instead of it being set to auto or original, set it to fullspeed..

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