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Positional-Audio - Mumble Wiki

    https://wiki.mumble.info/wiki/Positional-Audio
    What is Positional Audio Positional Audio is a feature of Mumble that places the people talking to you in a certain position relative to your own depending on their actual position in the game you are playing. This way you can hear the person as if their actual avatar in-game was talking to you.

Teaser: BF3 Mumble plugin(see description), anyone ...

    https://www.reddit.com/r/battlefield3/comments/wf6o2/teaser_bf3_mumble_pluginsee_description_anyone/
    If you do not know what positional audio is you can read a bit on Positional Audio, basically it will move the source of your team mates voice to a relative position within Battlefield 3, e.g. if they are speaking from behind you, it will sound as if they are really behind you IRL.

Mumble Positional Audio Plugin (is it legal?) | PlanetSide ...

    http://forums.daybreakgames.com/ps2/index.php?threads/mumble-positional-audio-plugin-is-it-legal.55329/
    I dont think ive ever heard anyone get banned for using mumble positional audio (my clan used it since forever in BF3). After all it dosn't inject or modify anything - it merely reads some memory values and uses that information to do its own stuff. That said - it would be nice if we got a clear "yes" or "no" on this.

GitHub - bogie/Mumble-Positional-Audio-Framework: …

    https://github.com/bogie/Mumble-Positional-Audio-Framework
    Murmur plugin which uses Positional Audio data to manage Murmur servers. - GitHub - bogie/Mumble-Positional-Audio-Framework: Murmur plugin which uses Positional Audio data to manage Murmur servers.

PositionalAudio | Thunderstore - The Valheim Mod …

    https://valheim.thunderstore.io/package/jrobsonchase/PositionalAudio/
    Mumble Positional Audio for Valheim. Not official or endorsed in any way by IronGate. This is a BepInEx plugin that feeds Mumble character and camera data from the game to use in its positional audio system. Join the Discord! Installation. Video walkthrough courtesy of Freedom.4x4. r2modman / Thunderstore. Find the mod in "Online," click ...

HackPositionalAudio - Mumble Wiki

    https://wiki.mumble.info/wiki/HackPositionalAudio
    For positional audio, we need two things: Your position in the 3D world, and the direction you are looking in. If you have access to the source code for the game, exporting this to Mumble is easy, just use the Link plugin. If this is a 3rd party game, we'll …

Games - Mumble Wiki

    https://wiki.mumble.info/wiki/Games
    This feature can be enabled as follows : 1.) Check " Advanced " in the Configure|Settings menu 2.) Go to Plugins and check "Link to Game and Transmit Position" If you deselected Enable positional audio during setup you have to re-enable it in the wizard.

Enhance positional audio with sound physics · Issue …

    https://github.com/mumble-voip/mumble/issues/3234
    Is there any way to integrate sound physics into the positional audio plugin? Attenuation, reverb, occlusion? It would require the client to obtain additional information from the game or simulated environment, namely the size of the chamber the player is currently in, the shape of it (possibly simplified), and the texture of the surrounding environment (hard or soft).

A plea for positional VOIP in BF4 : battlefield3

    https://www.reddit.com/r/battlefield3/comments/1e35zn/a_plea_for_positional_voip_in_bf4/
    Why? +Helps you instinctively keep track of the position of friendlies from sound alone +More immersive +EASY/FAST to implement from a development standpoint Mumble has supported this feature for BF3 for a while, and after playing a game with positional VOIP, position-less VOIP feels lacking. EMBRACE THE FUTURE, DICE!

RM Devblog #3 | BF3: Reality Mod

    https://forum.bf3reality.com/threads/rm-devblog-3.55/
    Mar 31, 2021. #1. RM Devblog #3. Yet another Release delay, Feature List, Dev Spotlight and Tech Insight. Hey everyone! It has been a while since our last Devblog but we finally have some updates for you guys! First and most importantly, we have updated our Release Plans, next we will take a closer look at our Feature List and what you can ...

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