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Positional-Audio - Mumble Wiki

    https://wiki.mumble.info/wiki/Positional-Audio
    How to activate Positional Audio This shows the Settings Page of the Audio output. Postional Audio is activated by default. If you wish to configure it you will have to open settings pages of Mumble and check the (1) Advanced Config settings on the Audio Output is a check box (2) to General enable or disable Positional Audio for your client.

Mumble Positional Audio Documentation | Mumble

    https://www.mumble.info/documentation/user/positional-audio/
    Positional Audio is a feature of Mumble that places the people talking to you in a certain position relative to your own depending on their actual position in the game you are playing. This way you can hear the person as if their actual avatar in-game was talking to you.

Creating a Plugin | Mumble

    https://www.mumble.info/documentation/developer/positional-audio/create-plugin/
    What is needed for positional audio For positional audio, we need two things: Your position in the 3D world, and the direction you are looking in. If you have access to the source code for the game, exporting this to Mumble is easy, just use the Link plugin. If this is a 3rd party game, we’ll have to extract the position from the running game.

Mumble

    https://www.mumble.info/
    Positional audio - hear the players from where they are located in-game; Wizards to guide you through setup, like configuring your microphone; To get started simply download, install and start Mumble and connect to a public server, or a specific one you know of. For Administrators. Libre software - no licensing hassle, caveats and limitations

Integrate Mumble Positional Audio Through the Link …

    https://www.mumble.info/documentation/developer/positional-audio/link-plugin/
    The orientation is defined by a front- and upwards-facing unit vector. The position is defined by a vector in meters. Position. Mumble interprets the values as meters for consistency between positional audio applications. If you are using a different unit for your actor positions you may have to convert them to meters. First is the position vector. This should be in meters, so you …

HackPositionalAudio - Mumble Wiki

    https://wiki.mumble.info/wiki/HackPositionalAudio
    For positional audio, we need two things: Your position in the 3D world, and the direction you are looking in. If you have access to the source code for the game, exporting this to Mumble is easy, just use the Link plugin. If this is a 3rd party game, we'll …

Games, Engines, and Game Mods supporting Mumble …

    https://www.mumble.info/documentation/user/positional-audio/supported-games/
    Games, Engines, and Game Mods supporting Mumble Positional Audio. NOTE: Plugins for 64-bit games only work with Mumble x64! Note for Linux users: Windows plugins work on Wine! The following tables display which games positional audio is available for, from which game version on (/for which version), for what platform and if extended support is available.

Positional Audio revisiting - General - Mumble forums

    https://forums.mumble.info/topic/220-positional-audio-revisiting/
    In the positional audio case, even when one has a nice even distribution of speakers, the total volume will be the amount of speakers divided by 2. In the gain calculation first 1 is added to the dot product after which it is divided by 2, so if the sum of dot is zero then the sum of the gain will be the amount of speakers divided by 2. An easy fix for this would be, when …

Games - Mumble Wiki

    https://wiki.mumble.info/wiki/Games
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"Mumble" + Minecraft! = In-Game 3D Positional VoIP ...

    https://www.reddit.com/r/Minecraft/comments/ga72w/mumble_minecraft_ingame_3d_positional_voip/
    "Mumble" + Minecraft! = In-Game 3D Positional VoIP! Making the first post worth it :) Link to the minecraft forums for the mod, it has install tutorial there. Link to a previous post awhile back about an inquiry to Mumble, Minecraft and positional audio. If you haven't heard. "Mumble can enable you to hear the people playing with you from the ...

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