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unity3d - How can I use two Audio Listeners? - Stack Overflow

    https://stackoverflow.com/questions/54403002/how-can-i-use-two-audio-listeners#:~:text=Unity%20can%20only%20handle%20one%20AudioListener%20at%20a,kind%20of%20workaround%20to%20fit%20your%20specific%20case.
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Multiple AudioListeners - Unity Forum

    https://forum.unity.com/threads/multiple-audiolisteners.4337/
    In Unity, this could be a group of settings in the audio project settings: Single Listner; Dominant Listener (by volume) All Listeners; In multiple-speaker systems using Dominant Listener mode, panning could follow the listener with dominant volume from the source.

Multiple Audio listeners in multiplayer game? - Unity Answers

    https://answers.unity.com/questions/1534034/multiple-audio-listeners-in-multiplayer-game.html
    My audio listener is attached to my camera, which is a child object of my Player Prefab. However, when another player joins the game, Unity makes a note at the bottom of the screen that multiple audio listeners are not supported, and the audio does not work correctly (sounds not playing, etc).

My error console says that I have 2 Audio Listeners. – Unity

    https://support.unity.com/hc/en-us/articles/206485203-My-error-console-says-that-I-have-2-Audio-Listeners-
    This means you have more than one component in your scene which is responsible for receiving sounds played within the scene. Your Main Camera will have an Audio Listener activated by default however, your First Person Controller will include two children; Graphics and Camera. This Camera also contains its own Audio Listener.

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    Resolution. You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a script to the Audio Source. You can call the script to play multiple AudioClips in the following way: When you have created this …

Audio listeners in multiplayer game - Unity Answers

    https://answers.unity.com/questions/510684/audio-listeners-in-multiplayer-game.html
    Therefore only the active player should have an audio listener, and the other players should have their own ears. Mixing the audio for split screen is beyond my expertise, so you would have to research that. here is a link to a unity answer dealing with Split screen and Multiple audio listeners, in case this is your scenario.

unity3d - How can I use two Audio Listeners? - Stack Overflow

    https://stackoverflow.com/questions/54403002/how-can-i-use-two-audio-listeners
    Unity can only handle one AudioListener at a time. You basically have to construct your cutscene-system to work with what Unity offers, or …

Multiple Audio Listeners in Unity3D - YouTube

    https://www.youtube.com/watch?v=jbY1ZsSv80Q
    This demonstrates a system I wrote which enables multiple faux audio listeners in Unity, making it possible to have positional audio in a splitscreen game. M...

MLPAS - Multi Listener Pooling Audio System : An Audio ...

    https://www.reddit.com/r/UnityAssets/comments/soe1te/mlpas_multi_listener_pooling_audio_system_an/
    MLPAS - Multi Listener Pooling Audio System : An Audio System that supports multiples Audio Listeners and make the process of managing and playing all the sounds of your project a more simple task. ... Check My Unity Asset "Freeflow Combat" : easily integrate the freeflow combat system into your game with high customizability of using it on ...

Multi Audio Listener - UnityList

    https://unitylist.com/p/4bs/Multi-Audio-Listener
    MultiAudioListener. This is a unity asset makes it possible to use multiple audio listeners in Unity. With the default audio listener in Unity you can have only on ear in the scene. This means that the direction and volume of all sounds will be dependant on that one point. With this asset you can have multiple audio listeners/ears in the scene. This means you can hear all the sounds close …

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